Archive for the ‘destructoid’ Category

Anniversaries

Monday, December 17th, 2012

I want to take you on a mental voyage. Back to the winter of 2001. December 17. A time where you couldn’t go for longer than ten minutes without hearing “Lady Marmalade”. A time where I was a student in college.

Fresh from a solar eclipse, I was finishing up another semester when I had an idle computer and an idle thought: “I should probably buy a domain name before they’re all gone, and then people will have an easy way to find all of my amazing articles about video games and video game culture”. And, since most of the short, memorable domain names were taken, I looked around my environment for inspiration. I settled on ‘Crummy Socks’ because that’s what I was wearing that day (I was a poor college student, what can I say?). So I bought the name, and immediately sat on it for a few weeks while I figured out what I wanted to do with it.

I had aspirations of being one of those professional bloggers that you used to hear a lot about, but don’t really hear anything about these days. Someone who works out of their home or office, writing every day about something that they love, while throngs of devoted fans visit every day and I would make enough money somehow to pay my bills and sustain my hobby, but that never seemed to materialize. I also tried my hand at news-reporting for a while. Each time, though, for whatever reason, it didn’t seem to work out. I even spun off a few sister sites where I wanted to try out some of my big ideas, but those, too, met with little success. It’s kind of telling that my biggest brush with anything resembling a spotlight was the time I managed to troll several high-profile blogs.

Somewhere else along the way, I also managed to get myself, at least temporarily, hired in to the video game industry, where I worked on a few titles, and got to see things from the other side of the fence. I realized my childhood dream of helping to make some video games (even though one of them wasn’t particularly well-received). Still, it was an amazing experience, and one that I wouldn’t trade for anything.

But, as time goes on, I find that I am writing about video games less and less. I find that I’m visiting video game blogs more infrequently as time goes on. But that I still love to play video games, and I still like to write on occasion. I wasn’t sure if I was feeling discouraged, disenfranchised, or burned out. After a lot of soul-searching and introspection, I think I finally have a handle on it, and, well, it’s complicated.

This site never really found much of an audience. For a while, I had friends and family who would visit (and several of them still do. Thanks, guys!), but articles don’t really propagate more than that, with rare exceptions. As of this writing, my statistics show that I had 12 visits to this site yesterday. Several of which were me, since my own site is my homepage (if you have a website and it’s not your own homepage, I wonder how seriously you take it). But some time ago I reached a point where I unconsciously decided that since I couldn’t seem to get any traction with an audience, that there wasn’t a point in trying to update regularly, if at all. I saw lots of other websites that started up at the same time or after this one, with writing that was at least the equal to or perhaps a little worse than what you find here, and they seemed to take off essentially immediately. And that kind of boiled over into jealousy, resentment, and maybe a little depression. “If these other jokers can at least get an audience of regular readers in a few months, why can’t I do it in a few years? Why don’t people tell their friends about this site or come back? I must be doing something wrong.”

A partial explanation is something that I call “Nerd Attitude”. It’s kind of hard to quantify, but I think it boils down to an arrogance that lots of members of the video game community seem to have, or, at least seem to want to have. When I was growing up, and immersed in any kind of video game-related thing I could find, in some ways, it was very exclusionary. But I could find others that had similar interests, and we formed a fairly close-knit group of peers. The group never really got very big, but we had a lot of fun hitting the local arcades, playing the newest game we could get our hands on, and discussing the tips and strategies in the current issue of our gaming magazine.

But then the Internet and the World Wide Web started gaining popularity.

Once that happened, it was a lot easier to find groups of like-minded folks to share in whatever passion you have.

Which is a good thing.

But, at the same time, video games and computers were starting to become more mainstream. Eventually, playing video games into the wee hours of the night wasn’t that weird, and hopping on a computer to spend hours chatting with people around the world, or making a website for whatever wacko idea you have, is less bizarre. And all that means is that now you have a group of people, who have grown up with video games and the Internet at parts of their daily lives, who self-identify as nerds. People who like video games, who like the Internet, who maybe even are passionate about those things, but who aren’t really nerds.

From the linked Wikipedia article:

However, those simply adopting the characteristics of nerds are not actually nerds by definition. One cannot be an authentic nerd by imitation alone; a nerd is an outsider and someone who is unable or unwilling to follow trends. Popular culture is borrowing the concept and image of nerds in order to stand out as individuals. Some commentators consider that the word is devalued when applied to people who adopt a sub-cultural pattern of [behavior], rather than being reserved for people with a marked ability.

Which leads to a whole lot more people interested in video games, and that, in turn, will ensure that there are almost always new and exciting games being released practically every day (which is kind of a problem in itself). But it also leads to two main issues:

  • If you spend much time at a website that talks primarily about video games, you’ll end up talking to more people who like video games, but who aren’t nerdy about video games. That’s actually mostly okay, since you get exposed to other points of view, including those you don’t like. But it also means that:
  • There are many people who aren’t nerds pursuing a previously-nerdy hobby.

Which is also fine (heck, you can never have too many ham radio operators, right?). But when the editor-in-chief of a certain high-profile video game website has a video game collection that fits on one shelf (now three shelves), when I have collections for single systems that won’t even fit on one entire bookshelf (I haven’t traded in a game since 2002). I have to wonder if he’s really a nerd. I’m sure he enjoys video games, but I wonder, does he like them as much as I do? It’s like someone who writes about music, but has a collection made up solely of a couple-dozen best-of collections. And, if that’s the chief, it’s no wonder that the site (and many, many other sites on the Internet) no longer speaks to me.

Now, I don’t want to imply that I hate what these guys are doing. I think that it’s great that we live in a time where you don’t have to be embarrassed or ashamed that you like video games. It’s great that you can walk into a gas station and find video games for sale, and nobody thinks that’s weird (okay, maybe I think that’s a little weird).

But those kinds of sites do speak to a huge number of people. People who aren’t really nerds. People who have decided that knowing a lot or being passionate about something makes one a nerd (it doesn’t), that being labeled a nerd is awesome (it’s not, usually).

And it’s mostly those people that I haven’t been able to reach in the last 11 years.

People who visit websites that tell you how awesome they are because they’re not like the other guys (when they’re pretty much identical to the other guys, down to posting essentially the same stories as everyone else, with a few comments added). People who want some snark mixed in with their reporting (or, perhaps, more accurately, a little reporting mixed in with their snark)

So we have a combination of people who like video games, but aren’t nerds, telling other people who like video games, but who also aren’t nerds, that their websites are awesome because they can update 20-50 times a day. And that they, themselves, are also awesome. They must be, because they can update their sites 20-50 times a day. Which creates a situation that feeds on itself, and a niche that is so overcrowded with people reporting on every facet of a part of culture that I love, and telling me how awesome everything is, and how great they are for being gutsy enough to tell me all about it. That’s what video games and video game news is now: a barely edited, pandering stream of consciousness spewed out with such force and intensity, that it’s hard to find much that I can relate to or are interested in.

Which is why this humble site never quite took off like I wanted. It’s a one-man shop of a guy who actually is a bit of a video game nerd, talking about whatever I think is interesting, not necessarily what is popular, or even timely.

And that’s alright. Even though I’ve been close to throwing in the towel on more than one occasion, I’m actually happy with what I’ve built here and elsewhere. This site is not going away any time soon. It will continue to be available for as long as I’m able to keep it going. Which, if I have anything to say about it, will be for a long time yet.

What your MMO class says about you

Thursday, July 26th, 2007

Destructoid has an ‘article’ up today exploring what your choice of MMORPG character class says about you as a person. This is just a silly step sideways from those online ‘which character from movie/cartoon show/comic strip/book/television series X are you?’ quizzes with the main advantage that you don’t have to take the silly quiz, you can just read.

The article is fairly limited in scope, there are only 6 classes explored, and not all of the appear in all games (unless they’ve added Red Mage to World of Warcraft in the last 18 months or so without my knowlege).

Speaking of…

Red Mage

Can’t settle on magic, can’t settle on melee, so they just straddle the fence and kind of do a little of both. These are the type of guys that promise to marry you for years and instead spend the wedding budget on car parts and electronics that have a lot of knobs. They’re useful in a party, you say? That may be true, as long as they don’t do that thing mid-fight where they forget which strategy they were supposed to go with and just start randomly hitting things or casting, throwing off the rest of the party, or just ignoring everyone and doing their own thing altogether. Many politicians would be Red Mages (and likely have been).

Okay, so this is not some kind of hard-hitting, buffalo-style editorial. It’s just a guy trying to be funny (and failing admirably). But what I find particularly interesting is that he doesn’t approach folks that play characters of the opposite sex when they’re in a virtual world. Are they secretly transvestites? Homosexuals? Some other ulterior motive?

When I played Final Fantasy XI I chose a hume male. (Hume is just Square-Enix’s lame name for the race that looks just like real humans, but are much more copyrightable). It was the first MMORPG that I played, so I chose to play as a warrior, the class that got to smash things about the face with its axes/swords/whatever. Just because the game allowed you to, I tried my hand at a few of the different classes, all melee in some way: monk, red mage, samurai, and dark knight. I was concentrating on building up my unusual and not very party-invitable combination of dark knight/red mage when I finally decided to hang up my Lantern Shield and hold out until World of Warcraft.

When WoW finally rolled around I went in the complete opposite direction. Though I still picked a human, I chose a female and made her class a Mage. She couldn’t take as much damage as the dark knight could, but she still got to smack enemies about the face, though it was now with explodey balls of fire and ice.

I chose to play with a female avatar on my second go-round because a buddy suggested he always chose female characters because other players were nicer to them. I played for several months and can’t say that I really noticed this phenomenon. In game players weren’t any nicer or meaner to me with a female avatar, though they did demand that I give them free food and drinks (in WoW, mages can create food and drinks from thin air for just the cost of a few seconds of time). Though that probably had more to do with the class itself than the sex.

The other excuse I hear people use is along the lines of, “If I’m going to be staring at a character’s backside all day, I’m going to make sure it’s sexy! I don’t want to look at a [same sex] hinder the whole time I’m playing!” This doesn’t really hold much water, since if you’re focusing your gaze on the hind quarters of your avatar, you’re going to miss… well… all of the game. Take these two screen shots, for example. Both of the pictures depict the same scenario. I, the character on the bottom, and a friend, second from the top, are escorting the other two lower-level players through some slightly dangerous area. The second picture has been altered a bit to show what your field of view would be like if indeed you were focused solely on the posterior of your character.

What’s that blob on the outside of your field of vision? Is it a rock or is it some flesh-rending monstrosity? Without looking at everything except your character, you don’t know. For that matter, you’re going to have a tough time navigating tight corners of any of the towns if you don’t either watch where you’re going or you have a compass built into your brain.

Is there some deep psychological reason why people choose to be a certain class? Possibly. Is there an equally deep psychological reason why a person chooses an avatar that looks like them, or one that looks slightly or even completely different? Again, possibly. For every person that plays an online game and makes their character look and act like they do outside of the game, there’s one that looks, talks, and acts completely different when they get behind the virtual wheel. There are some that get into the role (“Where might a parched adventurer find sustenance and agreeable accommodations this fine eve?”) and some that let internet speak enter their conversation (“OMG nub, lolz”). I try to not analyze them too much and get on playing because, really, it doesn’t matter in the slightest.