Archive for the ‘development’ Category

Crunch time examined

Monday, July 2nd, 2007

There is a very interesting piece over at InnerBits exploring why employees of game developers don’t fight back over the insane ‘crunch time’ work hours. Several reasons are given, ranging from general apathy/acceptance to lack of a unified labor force.

“One rationalizes the decision to stay quiet: other companies are the same; the grass isn’t any greener on the other side; it’ll be over in 6 weeks; etc. Again, older employees are more prone to this understandable line of thinking.

Still, they should speak up more. While it’s the youth in the industry that brings in fresh ideas, change is more likely to be effectuated by people at the top, senior people, the ones with experience. They are likely to be listened to by management.”

I went through a couple of crunch cycles, and they were certainly rough. Though the company I was at did have a compensatory program in place, it still made for some long weeks.

Link!

Moral responsibility in addictive game design

Tuesday, June 26th, 2007

There is an interesting article over at steveswink.com exploring whether or not MMORPG game makers are wasting their time making their games in the same way that their players are playing them.

“The crux of the question is whether or not playing WoW is more or less a waste of your life than creating original games intended to produce the same kind of enjoyment. In this age of digital property, virtual experience, how does one set of bits have value relative to another? How is it that Shane is wasting his life while I am an artist or a game designer or whatever? Why is sitting around making games and digital art different than raids on Molten Core?”

I’ve been on both sides of this coin, and I’m going to have to say that development ‘Crunch Time’ is certainly more stressful than any raid, it can easily eclipse the amount of time that a hardcore MMO player might spend in an average week in game, and may just as detrimental to your health. Though you are getting paid to Crunch instead of paying to play your MMO, so I suppose Crunch may be slightly less so.

Link! (via DevBump)