Archive for the ‘games’ Category

Dungeon Runners Impressions

Monday, December 22nd, 2008

Ever since I first heard about Dungeon Runners I was intrigued, it’s a free to download, and free to play MMORPG that doesn’t quite take itself seriously. I was a little apprehensive at first, though, because 9 Dragons was also free to download and free to play, but was a complete train wreck.

I also had kind of forgotten all about it for a long time until I went to Best Buy one day and saw that they had a retail box of the game for sale. A box that showed one of the characters running around wielding a giant pizza cutter for a weapon. But I still didn’t get it because I was real busy at the time… probably something Internet related, I kind of forget. But I passed on it, and didn’t really give it a thought for a while until I went to a different Best Buy and saw that the game was $10, and it included six months’ worth of the premium content (which I’ll get into in a minute). And that’s when I decided to take the plunge.

Also, my free month of LOTRO ends tomorrow.

The game is kind of like a silly cross between World of Warcraft and Diablo II. Except for towns, everything is instanced, and you take your character and run around the various dungeons killing swarms of monsters. Monsters that drop phat lewt (like the Sweet Acid-Wash Boots of the Hardy Unicorn that my character currently has equipped). Probably the strangest item I’ve gotten so far is a gun that shoots fowl as ammo.

Quests are pretty standard stuff, go somewhere and deliver something to someone, go in the dungeon and kill X amount of Y, collect Z trinkets, etc. So there’s nothing too crazy there, and there’s been a little bit of a story to link them together, but nothing terribly complicated.

There are three classes to choose from, Warrior, Mage, and Ranger. But it doesn’t really matter what class you pick because as soon as you leave the n00b area (and they call it the n00b area in the game, there’s a lot of fourth-wall-breaking stuff in there) you can visit the class trainers and learn skills from whatever class you want. The class just determines what class bonuses you get.

Now, as a member (which costs a cool $5/month once the trial is up) gets you certain benefits. You can stack potions in your inventory (very handy), you can equip stuff that’s higher quality than Green (the progression goes: grey, green, blue, yellow, purple, and rainbow), no ads, extra bank space, and (probably my personal favorite) access to a Members Only Server. Most of the Free Players will be playing on the Free Server (duh), so it has the highest population (even though the highest I’ve seen the population climb was about 225), but it also has the highest population of people spamming the server with , “I TRAIN 4 YOU. REEZNIBLE R8S.” (which I only saw two people doing) But on the Members Only Server there haven’t been any in the times I’ve been on, which is super-nice. Of course, you can’t trade gold anyway, so that is probably also part of it.

Also, if you buy a boxed copy, you get access to a ‘Bling Gnome’. These things will follow you around and pick up any gold that the enemies drop so you don’t have to worry about it, and they can also pick up and Blue or lower items on the ground, eat them, and then crap out some gold, saving you a trip to town to empty out your inventory, which was always a tedious part of these kinds of games.

So far I like it. But I’ve read on a couple of forums where folks complain that they also liked it a lot at first, but that they got burned out on really quickly, so we’ll see.

Crawling Dungeons

Saturday, September 20th, 2008

I’ve somehow been bitten by the dungeon-crawling bug lately. Maybe it’s because Diablo II recently had its disc-checks removed. Though I only played the game long enough to verify that the CD-check is indeed gone, I’ve somehow managed to lose large tracts of time to two other games in the same vein at roughly the same time, Baroque and Final Fantasy Fables: Chocobo’s Dungeon.

Baroque is something of a train wreck of a game. You play as this silent protagonist whose actions somehow brought about the end of the world. You have to travel to the bottom of this massive tower in order to unravel the mystery. There are some other characters in the game, both inside and outside of the dungeon, and they give you clues, but they’re neither coherent or clueful. So you just kind of wander around trying to figure out what in the world you’re supposed to be doing, because the game doesn’t really tell you other than ‘go into the tower, get to the bottom’. So you go along and go into the tower, fighting enemies until you run out of health. Run out of health and you leave the tower, all the experience points/level ups you got are gone, as is any weaponry or armor or special items you may have found. Essentially, it’s like the game just gives you a giant middle-finger when you die. Oh, but you can send items back to the start, so that if you do die (and you will) you can grab them and start anew with stronger stuff and last a little longer before you die again. Problem is, though, that you can send a pathetically small number of items back to the start. ‘Pathetically small’ in this case meaning four. Four items when your inventory can hold over twenty. Four items when one of the subquests involves collecting souls of creatures in the dungeon, and you find far more than four. So, do you send back the souls to start to complete that quest, or do you send back items that increase your attributes, or do you send back weapons and armor? Either way you go, you’re going to be making a lot of runs through this dungeon to do anything worthwhile. I poured over twenty hours into this thing and managed to get far enough that I saw one of the fake endings, after which the game restarted and I began anew without all my stuff again, and still didn’t know what in the world was going on.

On the flip side, Chocobo’s Dungeon was far more coherent and had a storyline I could follow without having to resort to mailing the developer a Bundt cake to ask for an interpretation of the story. It involves a chocobo, those big birds from the Final Fantasy games, named Chocobo, who ends up in a town where everyone’s memory was erased due to some calamity before the game started. Chocobo has to go into the memories of the townsfolk and restore them to normal, and unravel the story along the way.

The dungeons here are a lot the same as Baroque. Each one is randomly generated, there are items laying around all over the place, you have to work your way to the bottom, that kind of thing. But! The game is far more lenient. You die in this game and you lose all your items except the ones you have equipped, so you won’t lose that super-awesome weapon or armor you found. You leave the dungeon and you retain your strength levels, and get to carry everything out of the dungeon you can carry, assuming you left of your own volition, that is. But other than that, Chocobo’s Dungeon shared a lot with Baroque, so I’ve put together this chart showing the similarities between these two games:

  Baroque FFF:CD
Silent Protagonist Yes Chocobo talks in bird-speak, I think that counts
Lose stuff when you die Everything you’re carrying, all your levels Everything you’re carrying except for what you’re actually using
Cursed stuff you can’t remove once you put it on Can’t tell until you put it on and can’t take it off The item is a different color, warning you
Randomly-generated levels Yes Yes
Gotta save the world? The protagonist did something real bad and has to make amends Everyone in the town forgot what they did, but it was probably because of something bad
Can understand the story after twenty hours Probably not Probably so

I guess it kind of goes without saying that I really liked Chocobo’s Dungeon a whole lot better than Baroque. I just have some sort of odd compulsion to know what’s going on with the story in a game, if it has one (yeah, the story in Tetris was riveting…), or if I can’t understand the overblown complexity of the story, I’d at least like to have enough information that I can at least pretend that I know what’s going on, or at the very least hit the highlights (see Final Fantasy VII). Which is something that FFF:CD was able to provide, while Baroque was just… broke.

Ninja Baseball Bat Man

Saturday, August 4th, 2007

I’m cross-posting this from my other site today. Mostly because the game is so weird that I feel compelled to tell people about it.


Ninja Baseball Bat Man

It’s hard to see a game with a title like Ninja Baseball Bat Man and not be intrigued. Just the title should send wild images running through your imagination. Can the game live up to what you’ve already concocted? Let’s see!

In the world of Ninja Baseball Bat Man, 5 ‘baseball items’ have been stolen from the Baseball Hall of Fame, and it’s up to an elite squad of what appears to be robots wearing ninja garb and wielding baseball bats to get them back. This game is a side-scrolling beat ‘em up, so you and up to three of your buddies walk to the right (or in some cases, to the left) brutally beating everything in your way to an unrecognizable mess and searching for the missing baseball items (a bat, a ball, a glove, a pair of cleats, a hat, and a statue of ‘Babe’ Ruth). You have to fight all kinds of baseball-themed enemies: baseballs, gloves, sets of catcher’s gear, and etc. Lots of etc.

Ninja Baseball Bat Man screen shot

This is the kind of game that I could easily see some kind of Saturday morning cartoon show based on. A ridiculous team of heroes in a world with a ridiculous premise? Prominently featuring baseball? Mindless Violence? How could it lose?