Archive for the ‘howto’ Category

Vidcaps

Thursday, March 22nd, 2012

I mentioned recently that I’ve began to chronicle some of my backlog-clearing exploits over at Twitch.tv, but I left a couple of questions unanswered that nobody was really asking, such as, “I want to make videos of myself playing video games, too. How do I do that?” There are lots of ways to do this, ranging from pretty cheap to bowel-emptying expensive, but I’ve got nailed down what I think is a pretty good starting point.

First, the capture computer itself. It was tempting (and way cheaper) to just toss a video capture device (more on that below) into whatever existing computer that I used for gaming. But that would cause it’s own problems. First: if I wanted to capture video from my computer while I’m playing a game, performance would be dragged way down the toilet while I was trying to play and the capture card was doing its thing, and second: I would have to move my gaming PC into the room where my video game consoles are, and hook them up to the television (which has a lower resolution than my monitor, so it’s not ideal). So my happy medium was to build a low(ish) cost PC that would act as a dedicated capture station.

After checking around a bit, I settled on the AverMedia MTVHDDVRR. It had pretty much all I needed: HD capture, HDMI, S-Video, Composite, and Component inputs, and modest system requirements. As a bonus, it was (relatively) cheap at about $100.

Running total: $94.99

The requirements for running such a card weren’t too outrageous, and it’s no secret that I’m a fan of AMD and NVIDIA, but I wanted to also take a look at the other side of the fence, so to speak, and checked out the Sandy Bridge stuff from Intel. Staying relatively low-end, I settled on the Gigabyte GA-H61M-DS2 with an Intel G850 stuck in there. And since RAM is cheap, I went with 8GB, and put it in the cheapest case I could find. This probably means that I’ll have to replace the power supply with something better at some point down the line, but that’s probably not going to happen for weeks.

As an aside, it turns out that this combination can be used as a Hackintosh if I ever decide to go down that road, so, you know, bonus for me.

PC Components: $211.12
Running total: $306.11

Well, this is turning out to be not quite as cheap as I thought. No time to think about that, though! Let’s press on!

Now it’s time to think about connectivity. To tackle problems such as, how to send the output of my consoles to my television and to my computer at the same time? (Otherwise I would be playing in a tiny, slightly laggy, window). The solution? Use an HDMI Splitter, of course. There are powered and non-powered kinds. I chose a powered one, and it seems to get the job done.

Splitter and HDMI cables: $36.95
Running Total: $343.06

At this point, my build was missing a couple of key components: optical drive, hard drive, operating system, and cable to hook my computer to the television. My television has a VGA input, so getting a cable was a piece of cake, however, if yours doesn’t, you might need to use one of the other connectors on your television, or just haul a monitor in the room with your capture stuff.

VGA Cable: $11.25
Running Total: $354.31

What about the rest of that stuff? Well, it turns out that I, for some reason, accumulate lots of parts and components from past upgrades (including mine and that of friends and family), so I was able to scrounge up a copy of Windows Vista (effectively $0), a 500GB hard drive (effectively $0), and I used this guide to turn one of the several freebie USB drives I have laying around from various IT conferences into a bootable Vista install drive. It didn’t seem worth it to install an optical media drive just to install the operating system, and then never use it again.

Drive and Operating System: $0
Running Total: $354.31

After all of that, assembly took place, and in one day of installing updates and drivers, it was time to move on to broadcasting software. The bundled AverMedia software works well enough for capturing, but if you want to broadcast out to the greater Internet there are several options. However, most people that I can find seem to be using either the Flash Media Encoder (free), or XSplit (free and paid versions exist). So far, I’ve just been using FME since it’s free and relatively straightforward to get configured with the Twitch.tv service.

And how well does it work?

You can check out the results here.

The Video Game Industry hires more than just programmers and artists

Tuesday, July 10th, 2007

What do you do if you want to make games, or at least be involved in the process, but don’t know a linked list from a bubble sort, or your art looks like it was done by a painting turtle? Believe it or not, there are jobs out there that you can do.

Gamasutra has opened their ears and are soliciting questions on what you can do, even though you may not have the skills needed to be a programmer or an artist.

“The beauty of any of these jobs is that they are open to anyone who can do the basic functions, but applicants who love games are still typically given preference. No joke. Who do you think is more valuable at a game company: an office manager who has five years experience working in a law firm but has never laid hands on a PlayStation 2, or one who reads game industry web sites and loosely understands what a Scrum is? (A Scrum is a meeting that occurs daily when a software development team uses an agile development methodology.)”

From my own experience as an Assistant Producer, I can say that a formal education is not strictly necessary, for any of the disciplines. Though it can give you an edge, experience and skill are often an acceptable substitute. If you have talent, you will be recognized and given a shot. You just have to have the ability to work hard, be eager to learn, and be willing to start low on the totem-pole. You don’t need to know how to program or do art, but being able to talk effectively between the departments will go a long way. The best advice I can give is to learn your craft, hone your skills, create something to show off the relevant skills, and apply to absolutely every company you can find. Everyone wants to work at places like Blizzard and Bungie, so they get mountains of applications. You’ll likely have better luck going to a smaller developer. The smaller guys usually have smaller staffs, so you’ll get the added bonus of wearing multiple hats, which will increase your skillset and your marketability.

Link! (Gamasutra)

So you want to be a games journalist?

Friday, June 29th, 2007

There is an interesting article up on GameDaily Biz that details the steps that all armchair bloggers need to take to make it to the big time (that is what they all want, right?)

“[I]f you’re reading this, chances are you want in. Can’t say I blame you: All things considered, getting paid to travel the world, play games months in advance of release and rub elbows with the industry elite is nice work if you can get it. It certainly doesn’t hurt that the vast majority of editors, fellow freelancers, marketing/PR reps and developers I’ve encountered are some of the hardest-working, most intelligent and interesting people you’ll ever meet.”

He also references another post in the same vein by EGM guy Dan Hsu, which is also worth a read. The information in the articles overlaps slightly, but both are certainly worth reading if you’re thinking about diving headlong into the realm of Video Game Writer Stardom.

Link! (GameDaily Biz via Joystiq)
Link (1up Blog)