Archive for the ‘old school’ Category

Let’s Play!

Thursday, June 14th, 2012

Back around 2006 or so, some of the folks over at the Something Awful forums apparently decided to start playing through some video games and providing commentary via screenshots and captions. Which is a great way to vicariously experience a game while you’re browsing the Internet at work.

Then, sometime in 2007, the Video Let’s Plays started to appear. This was essentially the same thing, but instead of pictures and captions, we get full video and running commentary. Kind of like one of those old hint videos in the 80s/90s, but going through the entire game. (Without the commentary, it’s what’s called a Longplay)

There are lots of kinds of Let’s Play videos, but I think I can break them down into four categories:

  1. People who play through games just to get angry and yell/cry.
  2. People who play through games without a specific goal, just to play until game over (they may or may not complete the game)
  3. People who have a vlog, but with a video game playing instead of showing their face
  4. People who play through the game to completion, showing off gotchas, tips, and tricks, while providing interesting commentary

The barriers to making a Let’s Play video these days are absurdly low. All you really need is a game to play, a video capture device, a microphone, maybe some video editing software, and an Internet connection. Since I had all of those things handy (and there are about 7 million Let’s Play videos on Youtube already), I figured I’d dip my toe into the world of Let’s Play as an excuse to play through some of the games just kind of sitting around here, but I didn’t want to do any of the first three, since they’re pretty boring to watch. So, I figured I’d give #4 a try, which you can see below.

So, if you ever wanted to know what I actually sound like, or if I actually have any video game chops, now’s your chance to find out!

Their loss is my gain

Sunday, May 27th, 2012

We’ve all been there, right? Just minding our own business when we find out that a store is going out of business right now, everything is some huge percentage off, and we just have to get there before they close today… forever!

Well, that happened to me today.

Found out that one of the used video game traders in town was going out of business at the end of the day today and that it was all 85% off, so I headed on down and made a couple of additions to the ol’ collection

Now I just need to find time to play these. Good thing it’s Summer, right?

Unauthorized strategies

Monday, November 2nd, 2009

A couple of weekends ago I found a copy of the Ultimate Unauthorized Nintendo! Game Strategies at my local thrift store for a quarter. It’s got hints, tips, and strategies for around 100 NES games, which is pretty awesome.

Now, I know what you’re thinking. “Isn’t this the same guy who told us some time ago that strategy guides were contributing to the dumbing down of our game players of today?”

You better believe it! Let’s engage in a thought exercise for a moment for those who might think I’m a hypocrite for loving an old timey strategy guide over new-fangled ones.

Pretend for a moment that there’s no Internet. No GameFAQs, no GameWinners, no IGN, nothing of the sort. You’re sitting there, playing through a pretty tough game, and you hit a section or a puzzle that you just can’t wrap your head around. What do you do? I recommend throwing your hands up in frustration, staring at the ceiling for a few minutes, turning off your system, going to bed, and trying again the next day. But what if that doesn’t work? You can get a friend involved to see if you can work together to overcome whatever challenge is standing in your way, or you can run out and grab a hint book, I’ll repeat, hint book, not strategy guide.

A hint book won’t give you step-by-step handholding directions on how to overcome every challenge the game throws at you. It gives you a few pointers and then turns you loose. Heck, one of the most complicated games covered in the book, Zelda II: The Adventure of Link, only gets five pages of exposition, and the first page is nothing but a fuzzy screenshot and some data about the game itself.

Which is a large part of why I have the stance on walkthroughs that I do. I view them as an absolute last resort if you’re stuck. Not some holy text to be followed by rote. To sail through the game guided along every step of the way by someone else’s instruction is more of a hollow victory.