Nightshade, what could have been

GameSetWatch is running a fantastic article detailing some of the history and development of one of the best and most overlooked adventure games on the NES or any platform: Nightshade.

“Typically, I would come into work to find that the über-boss had been pressuring my workers in the dark of night, and wild idiotic ideas had sprung into life,” Kidd recalls. “Ideas such as enemies whose heads could be severed, allowing giant blood snakes to form out of the blood hosing from their carotid arteries. So these sorts of things were eased onto the ‘back burner’ pile, and then the burners were turned on, incinerating these concepts for the good of all humanity.”

Link! (GameSetWatch)