Steve Meretzky over at Next-Gen posts an interesting piece where he likens the rise of the video game industry with the rise of the rock and roll industry. Though he draws some interesting parallels, it still seems a bit of a stretch.
“As with digital games, rock and roll was first adopted by the young, and was initially viewed with disdain and even alarm by their elders. As with being a gamer, being a rocker implies an element of counter-culturalism.
And, as with digital games, rock and roll was a whipping boy for the powers-that-be. There are speeches from the 1950s, attributing to rock and roll everything from promiscuity to riots, that would be almost indistinguishable from speeches being made today about the impact of games.”
Hit the link for the full article.