Legend of Zelda: Ocarina of Time Master Quest

For those of you just joining us, Nintendo announced that they would be giving those who pre-order Legend Of Zelda: The Wind Waker a special disc. The special disc has previews of some games (F-Zero, 1080 Avalanche, Wario World, The Wind Waker {of course}, and some others), but more importantly than that, there’s two versions of one of the best game that I’ve ever played: The Legend of Zelda: Ocarina of Time and the not released in the United States Master Quest.

The Ocarina of Time is exactly the same as the Nintendo 64 version. Right down to the last pixel. If you really want to know about it, there’s about a thousand places on the Internet where you can get a review of it.

The Master Quest is, for all intents and purposes, exactly like the original game with one major exception: the dungeons are harder. How are they harder? The puzzles have been reworked slightly, and there are more enemies to deal with. So far, I only managed to play through the first dungeon (once I figure out how to play and sleep at the same time while getting the benefits of both, I’ll be set).

So the main differences are:

  • The L button is used for targeting instead of the Z button.
  • The C-Stick is used instead of the C-Buttons (you could also use the X, Y, or Z buttons {C-Up is always C-Up})

So, it’s a perfect translation, and it’s definately more than enough to hold you over until the Wind Waker comes out, assuming you actually are looking forward to it (which I am).