Archive for the ‘site news’ Category

Turning a page

Monday, June 22nd, 2015

In December of 2001 I registered this very domain, for no real reason other than to teach myself how the process works, and in January of 2002, I added the first blog (of many) to this site as a place where I could talk about video games, techie things, and whatever other random nonsense I could come up with. In the intervening 13 or so years, I added 16(!) additional project websites for more focused discussions with nearly 1700 posts in more content management systems than I should probably admit. I learned a lot and I wrote a lot, and I had a lot of fun doing it.

But, for better or worse, the web is a different place now than it was then. The concept of a blog appears to be dying. Or maybe it’s metamorphosed into something else.

Regardless, the concept of blogging, for me, has outlived its usefulness. And after a lot of hemming and hawing, I’ve decided to close this blog and the other video game blog I currently update, This Videogame Rocks!.

It was a tough decision to make, and one that I’ve been wrestling with for months. I had a lengthy post all written that went into excruciating detail about my decision, but it all comes down to two things: blogging no longer satisfies the creative itch for me, and readership is low enough that pouring hours into creating content on a regular basis seems kind of silly.

So, what’s next? For starters, this site (in some form or another) will stay up for as long as I can keep it. There’s a lot of my personal history here that I’d hate to lose. And as for me? Well, I did start up another site (I know, I know), but it’s more of a living resume and isn’t really related to games at all. I’ll probably still make the occasional video or write the occasional article somewhere. I may even rejigger this site one day. It’s been a big part of who I am for so long that I can’t let it go away completely.

Another year

Friday, January 2nd, 2015

I’m not one for navel-gazing, but I wanted to take advantage of the change in the calendar to reflect a bit on the past year, and what I’m doing now.

When I last updated, we were on the cusp of participating in the Extra Life for Kids video game marathon. We were successful, and were able to raise $600 for Riley Hospital for Children. That was pretty great.

I also managed to keep this site updated for several weeks in a row, something that I slacked off on when I started preparing for the marathon. However, I also was working on launching This Videogame Rocks, which is a website to chronicle my love of video games and video game culture, and to tie in and hone all of the skills that I’ve acquired while farting around with this site, while having a less embarrassing domain name to say. I’m still working on finding my groove over there, so it’s pretty light on content for the time being. But, please, check it out and let me know what you think.

This is also the time of year (well, last week was, I guess) where people tend to set New Year’s Resolutions. I don’t do that. Not because I think I’m better than anyone or because I don’t think that I can improve in any way, but because New Year’s Resolutions almost never stick. Setting a whole bunch of lofty goals all at once and then getting frustrated because I can’t do them all flawlessly is just a recipe for failure. Besides, why would I vow to improve myself only one time a year? Self improvement is a never-ending process, and one that I maybe don’t do as well as I could. But I don’t worry about that. I look at what I’m doing and where I want to be and make adjustments as needed. I might fail, I might not. But, as they say, the journey is more important than the destination. So, if I’m destined to fail (and I hope I’m not, but who can say), the best thing I can do is to make sure that I have fun while failing.

So, join me, won’t you?

Won’t you?

For charity

Sunday, October 19th, 2014

Pardon the abbreviated post this week, but I’m in the midst of gearing up to hold a charity gaming marathon on October 25-26 as a part of the Extra Life initiative. We had a blast last year and raised a few bucks for my local Children’s Miracle Network hospital: Riley Hospital for children.

We’ll be streaming the whole shebang over at Rejected Screens if you want to take a look.

Oh, and I also am wrapped up in a Secret Project ™ that should be launching in the relatively near future, so there’s that.

Know Your Onions

Sunday, October 12th, 2014

One of my English teachers in high school liked to say that at that level, we’re not actually learning history, we’re actually just learning History’s Greatest Hits. At the time I just laughed it off as a silly joke (he made lots of those), but, over time, I realized he was right. You go through school and get an overview of history (and just about every subject) by hitting the high points so you’re not completely ignorant of how the world and the US got where they are today. But the thing is, there’s so much history (and more of it all the time!) that it’s impossible to know it all. If you’re interested, though, you will go beyond the bare minimum required to pass your high school (and even college) classes. Most of us, though, probably don’t care about that kind of history enough to do more than watch the occasional documentary on PBS, or whatever Drunk History counts as. So, we know some history, but historians, people who love history, know lots more. That sounds obvious, but they do more than watch documentaries in order to feel smart. They do research: they read books (the horror!), they talk to other historians, they visit historic places, and so on. They know that there is more to history than everyone was required to learn in school, and they know that knowledge is out there, they just have to go get it. A lot of times they’ll specialize in one particular area and learn everything they can about it.

You probably think that being a hardcore historian is probably not for you, though. You may not care if Shakespeare actually wrote all his plays or not. You may think that Socrates is just some dead Greek dude who was the subject of a few jokes in the first Bill & Ted movie. Besides, you like video games (well, if you’re reading this site, there’s a pretty good chance that you like video games). Video games are way better than boring old history any day of the week.

But what about video game history?

Felipe Pepe wrote an intresting article on Gamasutra the other day lamenting that a lot of so-called ‘hardcore gamers’ don’t know much about the history of video games past five or ten years or so ago.

That is a disappointing realization.

Video games are becoming (or maybe have already become) a mainstream form of entertainment for everyone, but they’ve been around in one form another since at least the late 1940s. No, that’s not a typo.

Warning: From this point on, I’m going to probably sound like either a hipster or an old man yelling at a butt. You have been warned.

When I say “retro gaming” or “old video games” what do you think of? I’m going to guess that it’s Super Mario Bros or The Legend of Zelda. Maybe just the NES, Super NES, and maybe even the Genesis. Possibly Pong. You may even know that Pong was a big deal in the 80’s. It was, but it was an even bigger deal when it came out in 1972.

You may have heard about the Commodore 64, but do you know anything about it? Can you name five games for it without looking them up? Have you ever heard of the VIC-20? The PET? The Commodore 16? The Commodore 128? The Amiga? Do you know who Jack Tramiel was? Do you know why Bill Cosby is an important figure in Commodore’s history?

You might have heard about the Atari 2600, but what about the reissued Atari 2600 Jr.? The Atari 7800? The Atari 8-bit line? Do you know who Nolan Bushnell is?

Did you know that Texas Instruments had a line of computers that played games? Did you know that the TI-99/4A is actually a revised model of the TI-99/4? Did you know it supported a voice module to enable real actual speech? Do you know who its spokesperson was and why that’s important?

Do you know why games like Diablo are called ‘rogue-like’?

More importantly, have you ever actually played these games that are more than 5 years old? How about 10? 20? Further back? I don’t mean ‘load them up in an emulator and fart around with one for five minutes’, I mean actually play them for a decent amount of time. Try to finish one or set a high score (without abusing savestates, natch). Did you play something outside of the games you’ve heard of (the ‘video games greatest hits’)?

The Problem

While doing some independent research on Ironsword, the game infamous for having Fabio on the label, Wikipedia cites a GameSpy article that says:

You wouldn’t know it from the cover, but IronSword is actually a sequel to Wizards & Warriors. But thanks to the presence of Fabio on the cover, gamers got confused and thought they had accidentally picked up one of their mom’s romance novels.

It also posts a cropped picture of the label (with Fabio’s Fabulous Hair) with the caption that “Anything Fabio is involved in becomes automatically bad.”

I suppose the author was trying to be funny, I get that. But it’s pretty clear that the image was cropped to make that joke, since the full image clearly has, “Ironsword: Wizards & Warriors II” at the top of the label. And, I guess I could mistake a video game for a book if I had never seen a book or a video game before. And the game itself is actually pretty good.

The problem is threefold:

  1. Old consoles are hard to find, take up room to store, and emulating games is questionably legal.
  2. A lot of writers for big sites are in their 20s. That’s not necessarily a problem, but a lot of these games came out before they were born, and since old consoles are tough to find, they probably won’t bother. They just rely on Wikipedia, cruddy Youtube videos, and other sources of second-hand (or even third-hand and fourth-hand) information.
  3. Since old consoles are hard to find, and a lot of people won’t bother trying to find or buy them anyway, the echo-chamber effect starts to take over. For instance, Phalanx for SNES usually gets lambasted as having a dumb box featuring a hillbilly playing a banjo. The game must be terrible, whatever it is, right? Wrong. It’s a passable shoot-em-up. Or, ET for the Atari 2600 is the worst game ever made, right? Nope. ET isn’t even the worst game on the Atari 2600 (Sneak ‘n’ Peek, for example). Custer’s Revenge gets a bad rap as one of the worst games ever made (and it is bad, don’t get me wrong), but it was one of those porno games, like Bubble Bath Babes on the NES (don’t Search for these games at work). It was never sitting on the shelf at your local Hills next to Kaboom and Chopper Command.

What all this means is that we have a lot of people writing authoritatively on things that they know very little about. It’s like if you were writing for a music website, but the only thing you knew about music older than 10 years is the songs from your local radio station’s 80’s dance mix, and you just assume that everything pre-1970 is either The Twist or the Foxtrot.

So, what’s the solution?

Unfortunately, I can’t demand that everyone writing about video games broaden their horizons in any meaningful way (if only). But what I can do is demand excellence, both from myself, and from the publications that I read. At the risk of being labeled a pedant and a hipster and a fogey, I can point out why your top whatever list is dumb and wrong, like this list of the 100 best games of all time that only has one game made before 1990 on it (which is Mega Man II. That’s not even the best Mega Man game on the NES).

I don’t want the industry, the consumers, or the media to forget what got us here. I don’t want the past 50+ years of games distilled down to Pong, Pac-Man, some NES stuff, and then everything else. I want to be able to discuss Pix the Cat as being a cross between Pac-Man Championship Edition and Flicky without someone not knowing what I’m talking about. We need to have one eye on the past and another on the future. And a video camera on the present, I guess? I’m not good with metaphors. Video games have a vibrant history, and a lot of that history directly shapes what we have today. Several of those experiences have not been duplicated. They may have been refined or cast off as the medium evolves, but when we study them, it helps us to know why things are now the way they are.

Video Board Gaming

Sunday, September 21st, 2014

Making video games from board games always seemed weird to me. You can either buy and play the board game, or you can spend the equivalent of two or three times the cost of the board game (not including the cost of the console to play it on) to play the exact same game on a television instead of on a table.

For instance, the cost of the analog version of Monopoly is about $16, and the price of the video-game adaptation is about $30.

So, I’ve decided to run down a few of the differences to see why buying one over the other might be the better deal.

Video game versions are (usually) smaller – There are always exceptions, of course, but in general the video game version of some board game these days is going to be in a container that’s roughly the size of a DVD case. The board-game version, though, is going to be the size of several DVD cases. I’m discounting things like card games because a deck of cards or something like Uno or Rook might technically take up less room, a collectible card game might very well take up a great deal more room, so I say it’s a wash. +1 point video game versions

Video game versions have AI or Internet opponents – If you have a hankering to play a board game, but don’t have anyone handy to play with, you can always go up against computer-controlled players. Sure, it’s not the same, it’s hard to trash talk the computer or beg for favors or team up on whoever the winner is, but it will generally do in a pinch. And if a game is playable over the Internet, there’s a good chance that someone out in the world is ready to play right now. +1 point video game versions.

Analog versions let you bend the rules – Most people who have played Monopoly have a house rule about Free Parking: money collected from fines goes there and is collected when someone lands on it, is the one that I’ve heard the most. But, the thing is, that’s not a part of the official rules. House rules can make things more fun, can make things more interesting, and can make things balanced in the case of a skilled player going up against novices. They can also make the game longer, more boring, and less fun if used improperly, but so can a bad choice of radio station to listen to while the game is going on. +1 point analog games.

Analog games are cheaper and more portable – Of course, there are exceptions to everything (collector’s editions, themed editions, etc), but, in general, $20 or so will get you the full experience of the board game. On the other hand, to play the electronic version, you need the game, a console, some extra controllers, a television, and electricity. You may argue that you already had all of that stuff to make the game work, but if you take your electronic copy somewhere else, those things might not be available. But the traditional version will work in the middle of the Mojave desert, although, you need to ensure that the jackrabbits don’t abscond with your pieces. +2 points analog video games

It’s harder to lose the pieces to a video game – Getting deep into a game of Mousetrap and realizing that the rubber band has gone missing, so you can’t actually complete its setup and the game is unwinnable is disappointing. Trying to play anything with a deck of 51 cards is a non-starter. +1 point to video game versions.

That brings our grand total to:

  • Analog board games – 3
  • Video board games – 3

This isn’t as cut and dried as I expected it to be. I’d say that having a mix is probably the best way to go. Video games are great (no, really!), but it’s nice to unplug once in a while, too. Besides, nothing beats an evening with good people, good food, good music, and friendly competition in the same room at the same time.

Chasing Dreams

Saturday, September 6th, 2014

Regardless how the last few entries to this site have appeared, I don’t usually like to be maudlin. But I wanted to touch on a subject that I’ve talked about before: the aim of this site, and where it goes from here. But that requires a brief history lesson.

I registered the domain name crummysocks.com on December 17, 2001 on a lark. I was in the midst of finals in college and we were learning all about web programming languages, scripting languages, databases, and lots of etc. I figured it would be fun to grab a domain name and do some of that for myself. At that time, services like Bust A Name didn’t really exist (or if they did, I didn’t know anything about them), so I drew inspiration from my surroundings, saw that I was wearing threadbare socks that day, found that crummysocks.com was available and registered it, put together an old computer in my kitchen running Debian GNU/Linux, downloaded PHP-Nuke, and boom, I had (more or less) had a website.

I didn’t really have much of a goal at first. I just wanted to learn about putting together a website, and I think that I’ve succeeded in that (plus lots of other things). But my goals were ever changing, and I could never fully dedicate myself to a concrete vision for a long enough length of time. I would even spin up a sister site for a while once an idea struck, but intereste tended to fall off for any of them after too long, which left me discouraged. I also tried lots of things with this site, most of which didn’t really pan out. Like that failed attempt at turning this site from a regular ol’ blog way back in ought-three, to doing gamy-style blog-posts-masquerading-as-news, for a few weeks in ’07, right after I finished my short stint in the video game industry.

Image showing an uptick in the numbers of articles written from June through July of 2007

That was a productive two months

Yes, a lot of this material was covered a couple of years ago, so I won’t really be retreading that old ground again, but this site is important to me. It’s one of the first things that I created that I actually stuck with and added to and experimented with and learned from. So, it’s not going to go away any time soon, but I have to seriously look at it and decide what I want to do with it, where I want to go, and if maybe something is holding me back.

At one time I wanted to be come a professional web-guy that talked about video games, technology, and various other techy-related-things, and I have made some half-hearted attempts to crowbar this site into that mold, but that didn’t happen. In fact, very few of the things I’ve done here have even been seen by more than a handful of people (with a couple of exceptions).

So, why does this site struggle to find anything to ‘stick’? I have a few theories, and a lot of data, but I’ve narrowed down a few reasons that might not be the whole reason, but are enough to give me pause:

  1. This site has struggled with its identity for nearly 13 years. I never really had much of a focus for it, and whenever I did think I had a great idea, I shunted it off to another site where it never really gained much traction, and this one suffered from neglect in the meantime.
  2. I don’t market my site enough. When I first registered this site, I would go around to computers on campus and navigate as many computers as I could to crummysocks.com, and leave the browsers there. I wouldn’t set it as their home page, but I would try to make it look like someone was browsing the site, lost track of time, and then just left the browser open to something I had written. It didn’t really work very well, but these days I might spend a half a day writing some article or another, and might give out a feeble, “Hey, I wrote something, check it out, I guess” on Twitter… and that’s it.
  3. It’s possible that the things I write here just aren’t that interesting to anyone but me. I don’t really have any hard statistics on how many people I have subscribed via RSS, but I’m pretty sure it’s not many. Any time I post something, I get a brief uptick in views, but little to no feedback. I might get a comment or two from a friend or family member (which is appreciated, mind), but content here doesn’t seem to get traction anywhere, which is concerning. That leads to frustration, which leads to a content drought, which leads to even fewer visits, etc.
  4. I admit it. Crummysocks is embarrassing to say. It was a cute flight of fancy when I was a struggling college student, but now, well, it’s kind of less cute. I don’t really think about it any more, until I am confirming some information over the phone with a real actual person. When they’re verifying my email address I can hear them trying to hold back the, “Crummy Socks? What on earth is that about?” in their voice, and then I’m embarrassed. I don’t even like telling people I know about the name of this site because it sounds kind of dumb any more.

I could go on and on, but I think there’s a lot of good takeaway here. I need to re-envision what it is I want for my website to be. It’s probably time to de-emphasize this site (hey, 13 years is a good run) and put my full effort behind something a little more… respectable, I guess?

Not that this site is going to go away any time soon. You don’t just work on something off and on for thirteen years and then just casually discard it like… something funny… that you casually discard. No, now is the time to focus. To take all of the things I’ve learned from my failures, creating a YouTube series, running a video game marathon, and all of the disparate things that I’ve learned to do, and put them all together to make… something.

Okay, I haven’t actually figured out what that thing is yet. But these weekly updates are to help me shake off some of the writer’s rust (that’s a thing, right), which is definitely a step in the direction that I want to go.

LAN Party Redux

Sunday, August 31st, 2014

A little bit over a year ago, I wrote about how I was going to the first actual LAN party that I had been to in several years. My intention was to write a followup to that article after the event, but I kind of got sidetracked and didn’t actually remember to do that until right now.

In the older piece, I expressed some concern that LAN Parties might be a relic of a time when broadband internet access was something that was nigh unattainable, and online gaming was tough to organize. Now that broadband internet access is (relatively) cheap and (relatively) ubiquitous, tearing your computer down, driving 100 miles, setting it back up, playing video games constantly while taking breaks to sleep in your car, a LAN Party just seems like a solution for a problem that no longer exists.

So, I took my four days off work, tore down the computer, packed it up and drove to Louisville, KY to see whatever became of the LAN party where I spent so many of my weekends during my college years. And to my surprise, I learned that almost nothing had changed. I don’t mean that in any good way. I’m just going to run down a few of my recollections from the event:

  • There was a projector projecting mostly short videos on the wall with audio being piped over the house speakers. The videos being shown were mostly from the early 2000s, when I went last, with a few newish ones mixed in. One of the videos that got a lot of play was a kind of mean-spirited video where a young kid ran his mouth about his Unreal Tournament skills, and got ‘put in his place’ by one of the ‘pros’. I’m not going to link it here, but the footage from that video was recorded in March of 2002 and the video came about some time around that same time. We were reliving a moment of history that was only mildly interesting to a portion of the 200 people that attended 11 years prior. If any of those guys even attended, do any of them still think it’s funny?
  • There were very few LAN games being played. I figured as much in the leadup article to this one, where I speculated that most gaming was moving toward MMORPGs and Free To Play titles that you played over the Internet. Even Diablo III did away with LAN play that was a huge part of its predecessors. You play games while connected to the server on the Internet at all times. Period. To curb piracy, or stop resales, or whatever reason you want to subscribe to. So I had to look around to see if I found any games that people were playing that I could join. And I found lots of DOTA, lots of LoL, lots of MMORPGs of several flavors, lots of Team Fortress 2, and not a lot not being played offline. But that’s not too bad, we had a connection to the Internet2 backbone, and speeds were good, until people started showing up. And anyway, I could always hop in IRC to see what people were talking about and shoot the breeze for a bit during downtime
  • The IRC server was practically dead. I might be showing my age, but I spent a lot of time in college fooling around on IRC, or Internet Relay Chat for you whippersnappers out there. There were usually a few dozen people in IRC that were in the channels between games or taking a break or whatever, so you could talk about just about anything that you wanted: what was going on during a tournament, comment on the video playing, make requests for food or whatever you wanted. Basically, it was something to do that didn’t involve losing whatever game you were playing. Except that the IRC server was practically empty. There were a few people in there talking about what servers they had up on the network that were hosting games nobody was playing, or hosting files for trade (ahem), but very few actual people having very little conversation about just about anything. The biggest issue I saw was that some person was expressing some concern that there were naughty words in the chat, and that there were children present, so they shouldn’t be seeing that. The staff member poo-poohed these concerns by saying that the event was not and had never been family-friendly, and seemed to indicate that if parents had a problem with it, well maybe they shouldn’t have brought kids to the place in the first place, since it’s really not an event for them. I pointed out that not only were several of the attendants that had been coming for years old enough to have kids who, themselves, are old enough to come to the event now, but the organizer of the event, President LAN Party himself, had his kids in attendance, working the snack table. So, maybe considering making the event more family-friendly wouldn’t be an altogether bad thing. But that, of course, was not acceptable.

And so on, and so on. It turns out that I requested four days off of work and paid to attend for four days, but only stayed for about 36 hours. In those 36 hours, I played a lot of RIFT, I played a lot of Team Fortress 2 on the Internet, and I used the 100mb/100mb to download a lot of the titles in my Steam library that I had been putting off doing. I wanted to be able to say that the magic was still there, that the few hundred attendees that make the semiannual trek to keep the party going are keeping a piece of history alive. But what I found was a shell of a party. Going through the motions of the event that they’ve done a hundred times before. Every strand of cable is in place, and every mark is hit with expert timing. But the passion just isn’t there. The sense of community isn’t there. An event that needed to change with the times, but just didn’t. A time capsule that’s only been maintained in the very barest sense of the word that continues to exist just because it’s been going on this long, and maybe some people can’t imagine life without it (or they bought a lot of networking equipment that will go unused otherwise). Either way, I’m glad I went back to check on it. It reaffirmed that I may not have outgrown LAN Parties in general, but I’ve certainly grown away from this one.

I used to love video games

Sunday, August 17th, 2014

Given the material on this website, you may be surprised to learn that I have a few bits of video-game-related clothing in my wardrobe. No, really. Occasionally, when I wear something that features something from the 80’s, I get the reaction of someone who seems to be around my age or a little bit older that goes something like, “Oh, Super Mario Bros! I used to love that game! I haven’t played it in forever!” I’ll sometimes ask these people if they still play video games, and usually I’ll get a blank stare, or they’ll get a little crestfallen and admit that they haven’t played a video game in years. If I prod a little deeper, I find that most people have the same common excuses: they don’t have the time they once did, they went off to school/work/military and never circled back around to playing games as a leisure activity, games are only for kids, so their kids play them, or something like that. But one woman who I talked to yesterday and seemed to be about my age gave a more honest answer that I don’t hear much anymore: she loved playing the NES, but all the new games are just too complicated.

I didn’t really get to dig into the nitty gritty of her position since it was just idle chitchat while we were standing in line, so I don’t really know all the particulars, but it’s not hard to see where she’s coming from. If you played some games as a kid and cut your teeth on something like the NES’s controller and then, many years later, remembered how much you liked playing a few games to pass the time, but the controllers now looked like the control panel of a nuclear submarine in comparison, then you might be put off even trying to use one. Or if you used to like games like Super Mario Bros that had some backstory, but it was largely inconsequential (go right, kill things, rescue princess) to games that have their own website, strategy guides, book series, and so on, and it’s easy to see that a lot of games have lost that ‘sit down and play for 30 minutes or so’ quality that a lot of those early games had.

To which you’d probably say, “Yeah, that’s true, games are more complicated now, but that means that they’re so much better! We have rich worlds with engaging characters, we have graphics that look so realistic that you can hardly tell if you’re watching live television or playing a game. Games are better now than they’ve ever been, and they’re only getting better!”.

And you wouldn’t be completely wrong. Even though the games industry is trying to emulate the movie industry with its products (which I’m not a fan of) a lot of games now are good. If you’re willing to take the time to play them, and given the length of some games these days, that’s not always easy. Also, you can’t just pick up a copy of, say, the latest Battlefield game and play something in Single Player for 15-20 minutes while you’re in between doing Grownup Stuff(tm). Heck, you might not even be able to learn how to work the controls to the game in 15-20 minutes, much less learn how to play something.

But it doesn’t have to be that way.

I think Nintendo was partially on the right track with the Wii. They catered to the market of people like my friend above. The people who used to play games, Nintendo game, but now games are too complicated for them. People who want an easy, pick-up-and-play experience that recaptures a piece of their youth. They’ve kind of misfired since then (which is another topic for another day), but the general idea was sound. Unfortunately, a lot of the people I talk to about the old games they played as a kid seem to be completely unaware that a lot of these games are available again, right now, without having to track down an old console (which is becoming difficult to do) and finessing it into working correctly. And if I do make them aware, they just kind of dismiss it for the usual reasons, and that’s the end of it.

That makes me sad that there are people out there who would probably enjoy playing a video game now and again, but don’t really know that there are games out there that they would like, or even that the games that they already like are likely still out there. That there are short, enjoyable, pick-up-and-play experiences to be had outside of Facebook. That the video game console doesn’t have to be a toy in the kids’ room that only they play, but it can be an entertainment device in the living room that everyone can enjoy at the same time. Or even something that the adults can enjoy while the kids are occupied with something else, or vice-versa. Instead, we have a stigma that games are for kids and immature manchildren, and anyone else who plays games is a weirdo. That’s been tough to shake, and I really would like for us to get past that. And, hey, comic book movies are box-office gold right now, and comic book lovers have been dealing with similar problems for years. So maybe there’s hope, yet.

Until then I’ll keep wearing my 80’s game tees to give lapsed gamers of my generation a bit of (hopefully) happy nostalgia.

I don’t like Minecraft

Sunday, August 10th, 2014

Several years ago, in the early part of the decade now known as the 90’s, I got one of my first actual jobs: working in the hands-on sciency part of the local museum. In the very first hour of the very first day on the job, my boss at the time came to me and handed me a checklist of things I was to do that day and most days. He said to me something along the lines of, “I get the impression that you’re the kind of person that would benefit from having some structure.” Consequently, I spent the remainder of the summer doing the things on that list, day in and day out, as well as any other jobs that came up (we set up a couple of 486‘s to play Tetris over a serial link. It was totally rad). It was a great job for a middle-schooler, and one that I am glad to have had.

Fast forward to about 2010 and someone forwards me a link to a thing called ‘Minecraft‘. It’s a beta, but it’s totally a blast. People are having lots of fun with it, and Ican’tReallyExplainItYouHaveToPlayThisNOW. So, I checked it out, and I farted around with it for a while, but got really bored really quickly. There was a huge expanse of stuff there, stuff that I could take, I guess? I could take the stuff and either craft it into other stuff or maybe try to build things with it? When night time comes around there are things that try to kill me and/or destroy the things I made, but they kind of come out of nowhere. The interfaces for gathering and crafting are kind of a mess, and there aren’t really any directions or anything… and I’m dead. Well, that sure was an experience.

Then I kind of forgot about for a while. Until the game’s popularity absolutely exploded. I had to ask myself if this was the same game I played a few years ago, with the aimless gameplay, the chunky LEGO-ish sandbox that only has the barest of gameplay elements to it. And it was. Millions upon millions of people were buying this thing, but I gather that they’re not really buying it for its… erm… sparse gameplay. They’re buying it to use it as a construction kit to build stuff. And that’s great for them, and great for Minecraft. But I find that kind of thing incredibly boring. Not because I lack an imagination or anything, but when I play a video game, I like to do the best that I can, within the prescribed rules. I like to have a goal to achieve. Something to work toward. Handing me something like Minecraft where there’s no real goal (yes, I’m aware of the ‘Adventure Update’), but just ‘explore’ or ‘make your own fun’, then, well, you lose me. Not because I’m incapable of doing those things, but they’re not the kinds of things that I want out of a video game. I want my games to be structured activities. I want challenges to conquer, puzzles to solve, that kind of thing.

“But,” I hear you say, “you could just play around in sandbox mode and build stuff. You can give yourself infinite resources and build whatever you want, kind of like a big LEGO kit”. And, yes, I could do that, but I barely have the kind of time I want to dedicate to video games as it is. I can’t in good conscience dedicate the hundreds of hours that would be necessary to build anything more complicated than a one room hovel without neglecting absolutely everything else in my life that’s not work or sleep, and I’m not quite ready to do that yet. Plus, I’m kind of a lousy artist (even though I did play Mario Paint so much that I wore out the left mouse button and wore a smooth spot on my SNES Mouse Pad). But the main thing is that spending dozens or even hundreds of hours making a thing just gets to be too much like work, and I don’t usually want to feel like I’m working when I’m doing something to have fun. *Note, I said that I don’t want to feel like I’m doing work, I’ll still do things that look like work in my free time.

So, games like Minecraft, Terraria, and Proteus, giving me a box of tools and telling me to go do something, anything that I want to with it, just doesn’t do anything for me. I play a video game because I like playing video games. If I want to make a video game, well, I’ll just go do that instead.

Operation: Get Stuff Done

Sunday, August 3rd, 2014

I’ve written on more than one occasion about how ponderously large my video game backlog has gotten. I would tell myself, “I’m saving up so I’ll have something to do when I retire.” Jokingly at first, and then semi-seriously. I kind of stopped saying that when I realized that the backlog had gotten so enormous that, at the rate I’m acquiring games today, even if I retired tomorrow, I might not be able to finish them all.

I mentioned before that a big reason that my backlog has almost taken on a life of its own has to do with the social component. Most of my friends and I have diverged in what kinds of video games we play, so there’s not as many things we can discuss about whatever game we’re playing, and there’s no friendly rivalry to see who can get all of the Gold Skulltulas first, or whatever.

But I think that’s only a part of the equation.

The second part is that there are just too many video games. There are so many video games coming out these days, and between the ludicrous number of bundles out there the wallet-destroying digital sales (Steam, Origin, GOG, etc.), it’s very easy, and sometimes very cheap, to quickly get so many games so quickly that the sheer number of the things hits you like a tidal wave. It looks daunting, but you can steel yourself. You know you can do this, you’ve been playing video games for years.

So you start trying to figure out what you want to play and analysis paralysis sets in. Do you want to play something relatively short, or do you want to play something that will take dozens of hours to complete? Which of these looks like it will be long enough, but not too long? Will I have time to play it around the times where I have to do Grown Up Stuff(tm)? Will I be able to put it down for a couple of days or even weeks and then be able to come back and remember where I was? What if it’s no good? The critics were all over the place with some of these games, what if I wasted my money on it? What if my instincts were right and I find that a game is actually good, in spite of the critical score. What if it was critically acclaimed, and I thought it was boring?

All of these whatifs were really slowing me down. I’ve been getting dragged down into analyzing the minutiae of my potential game experience and hemming and hawing about what game to play so much that instead of playing games, I’ve just been thinking about how nice it would be if I could play some of these games in my backlog, but I just don’t have time.

Or is that really true?

I wasn’t sure. I mean, I have more responsibilities now than I did when I was younger. I have a full time job, a house, I have to do my own laundry, buy and prepare my own food, maintain my own vehicle, and so on. But I’m not actively doing one of those things every moment of every day. For example, I do sleep on occasion. But what do I do with all of my time? Where does it go? I decided to find out by my typical method: overanalyzing the situation, to find out. And that means, making a chart.

Pretend there’s a chart here that shows what I’m likely to be doing at any given hour of the day.

The chart was interesting. It showed me that I have about 30 hours per week where I’m doing nothing in particular. It also showed me that even though I don’t have an 8-5 job any more, that I’ve still got my sleep schedule set up like I do. And that means that I’ve got a couple of hours that I’m spending idle every morning that I could be using for something besides sitting around waiting for time to go to work. I also have more time during the weekend than I originally thought, even though it’s pretty well scattershot through the day.

That’s encouraging.

That means that I do have time to get some game playing in, and I can slowly whittle down my backlog if I can manage to shoehorn it into the timeslots I have available. But, there’s another problem.

Motivation.

It’s weird to think that I would ever need to get myself mentally motivated to play video games, an activity that I have enjoyed for most of my life, but sometimes that motivation just isn’t there. I could play a game anyway, and see if that forces me to get motivated to play it more, but I don’t think I want to do that. Forcing myself to do something when I don’t really want to seems like a good way to sour me on the whole thing, which seems like a bad idea. But I can use that time to do other things related to games. I could update my blog (see the last few weeks’ worth of updates), I could read something, watch a video, create a video, and so on.

*A very important aside, I know that loss of interest in activities that you used to enjoy can be a possible sign of depression. I’m pretty sure that I don’t have that, but if you think you might, nothing I say in this article is going to help except this: I encourage you to find someone qualified to help with depression and they will help you. Depression is a serious issue, and not something that this article (or any other article on a crappy blog site) is qualified to help with.*

I also want to set some goals for myself so that I can revisit this post somewhere down the line and see if I’ve actually made any progress in whittling down the backlog. Feel free to follow along or add your own:

  • Play something for a few minutes every day.
    • Even if it’s something that I’ve played to death, playing something for a few minutes is going to keep my momentum going to tackle something bigger
  • Ignore the Backloggery
    • The Backloggery is great, but it’s a pain to remember to go update it when I buy something, when I finish something, when I 100% complete something, when I start playing something else, etc. etc. Plus, there are no penalties for failure, and no real reward for succeeding, either
  • Don’t go for 100% completion.
    • I wasn’t doing this much these days, anyway, but I need to avoid trudging through a game, trying to collect ant heads or whatever for some unlock or a trophy or something.
  • Don’t rush through the game, either
    • I’m weird, I know, but I hate rushing through a game the first time I play it. I like to soak in all the ambiance and immerse myself into it if I can.
  • Play one new game per month
    • This one is going to be tricky, and my not be sustainable. But the idea here is to at least try something in the backlog instead of letting it sit there and rot, especially if it’s one of the shorter games, to see if it’s even something that I’ll like. I’ve bought some duds before, and didn’t find out about it for over a year because it took me that long to get to them.
  • If a game is terrible, shelve it
    • This goes hand-in-hand with the above. If I try out the new game and it stinks, well, then I just won’t play it any more and I’ll move on to the next one. I don’t need to force myself to slog though it to the end, hoping it will get better. It might, but I don’t really want to waste my time not having fun now for promises of something that might be kind of fun later. I need to trust my instincts, if it’s not fun now it probably won’t be fun later, either.
  • Limit MMORPG time
    • MMORPGs are great, but they will sink and steal time like no other activity I know. And, since they never really end, there’s always something for you do to in them. I had to kill my World of Warcraft subscription a while back because that was all I was doing with my free time at the time. Now, since there are so many MMORPGs that are free to play, it’s incredibly easy to get lost running around a virtual world doing things for hours and hours without actually spending a dime. That’s almost worse than a paid subscription. A paid subscription makes you feel like you need to play something to get your money’s worth out of it, a free subscription is always there, waiting on you to have an hour or three to kill, and that can be dangerous.

Of course, these are only guidelines. Who knows if I can actually stick to them or not, but I won’t know if I don’t try. I’ll be refining them as I go on, seeing what works and what doesn’t. I don’t expect to ever have a backlog of zero unless I just sell all of my games and consoles (fat chance of that happening any time soon), but I can do more to get it pared down, it’s just going to take some work.

And, who’s afraid of a little work?