Archive for January, 2015

I like what I like

Sunday, January 4th, 2015

Over the weekend, I had some more free time than usual, so I decided I’d try to take my own advice and actually try to pare down my backlog a bit. The problem I run into is that lots of the games I have are so long, and my time to play them has shrunk as I’ve gotten a career that doesn’t involve me playing video games all day. That means that I look at games just sitting there waiting for me to play them that take 30+ hours to play through once, and then I think about the time commitment, the opportunity cost of doing something else (like reading something or watching something on television), and the lazier option usually wins.

But I decided that I wanted to make an effort and actually get through some of these things that have been sitting in my library (in some cases, for years). Or, if not get through them, at least try them to see if they’re any good. So, to that end, I decided to play a couple of indie darlings that weren’t too long: Fez and Journey. Both looked interesting, and I more or less knew what I was in for (and I knew that I could do a playthrough of them over the course of a long evening or two). What I found surprised me: I didn’t really like them.

Fez, I didn’t like because the primary mechanic made the game clunky and tedious. Journey, I liked a little bit better, but it seemed like it was trying too hard. I’m clearly in the minority on both accounts.

It’s been suggested to me on occasion that my tastes in games is weird and I don’t like popular games just because they’re popular and if you tell me I have to like it, I won’t like it out of spite. That’s only partially true.

It’s true that I do like weird, off-the-wall games. Always have. I also liked some popular games like the Half-Life series, or the Final Fantasy series (through 8, I haven’t played anything past that except for the MMORPGs). But there are also hugely popular games that I didn’t like for one reason or another, such as the original Halo or Dragon Age: Origins.

I won’t bore you with a blow-by-blow account of popular games that I did or didn’t like, but the point I’m trying to make is: I’m not wrong. If you like the games that I didn’t, you’re not wrong either. I know that this is going to sound corny and completely obvious, but different people like different things for lots of reasons. That’s a wonderful thing.

Your opinion is uniquely your own. And, no matter what critics or naysayers say, you owe it to yourself to form your own, and to not take the word of reviewers or experts as gospel. Consider their opinion, certainly, but never feel like you always have to agree with the herd. Just remember: if you’re honest, going up against popular opinion doesn’t necessarily make you a hipster or a troll. It just means that your opinion is not perfectly in line with everyone else’s.

That doesn’t make you weird. That makes you normal.

Don’t worry, I won’t tell anyone.

Another year

Friday, January 2nd, 2015

I’m not one for navel-gazing, but I wanted to take advantage of the change in the calendar to reflect a bit on the past year, and what I’m doing now.

When I last updated, we were on the cusp of participating in the Extra Life for Kids video game marathon. We were successful, and were able to raise $600 for Riley Hospital for Children. That was pretty great.

I also managed to keep this site updated for several weeks in a row, something that I slacked off on when I started preparing for the marathon. However, I also was working on launching This Videogame Rocks, which is a website to chronicle my love of video games and video game culture, and to tie in and hone all of the skills that I’ve acquired while farting around with this site, while having a less embarrassing domain name to say. I’m still working on finding my groove over there, so it’s pretty light on content for the time being. But, please, check it out and let me know what you think.

This is also the time of year (well, last week was, I guess) where people tend to set New Year’s Resolutions. I don’t do that. Not because I think I’m better than anyone or because I don’t think that I can improve in any way, but because New Year’s Resolutions almost never stick. Setting a whole bunch of lofty goals all at once and then getting frustrated because I can’t do them all flawlessly is just a recipe for failure. Besides, why would I vow to improve myself only one time a year? Self improvement is a never-ending process, and one that I maybe don’t do as well as I could. But I don’t worry about that. I look at what I’m doing and where I want to be and make adjustments as needed. I might fail, I might not. But, as they say, the journey is more important than the destination. So, if I’m destined to fail (and I hope I’m not, but who can say), the best thing I can do is to make sure that I have fun while failing.

So, join me, won’t you?

Won’t you?