Archive for the ‘relics’ Category

Glitchi-NES

Sunday, October 5th, 2014

Some time back I slapped together some hardware for the express purpose of capturing and streaming video game footage, which I’ve done a fair amount of (and I even managed to raise a couple of dollars for charity).

Lately, though, I’ve been going through some of my old NES games, getting them cleaned and testing them, and capturing some short clips for one reason or another, and then this happened.

The picture started freaking out. I played it anyway for a few minutes just to check out the scrambled mess that resulted, put it on Youtube, shared it around, and had some fun with it.

Then, the next night, I moved on to Castlevania III, and it happened again, worse, somehow.

So, why is this happening? Well, my NES is about 30 years old now, so the age of the hardware could be an issue, but that’s only a part of the problem.

Problem #1 – A worn out internal connector. The ‘Toaster’-style NES is probably the one most recognized by just about everyone who has even a passing interest in the NES. It had a funky method of inserting the games where you inserted the cartridge, and then locked it in the ‘down’ position via some internal hardware. This bends the receiving pins slightly every time you insert a cartridge, and, thanks to metal fatigue, they eventually don’t spring back into place as well any more. This means that eventually, those pins will fail completely and no games will work. Before that, though, they’ll just get intermittent.

Problem #2 – The 10NES lockout chip is fussy. You may not have heard about the 10NES lockout chip, but if you’ve spent a lot of time with the NES hardware, you’re probably familiar with one of the tell-tale symptoms of it being fussy: the flashing title screen. There’s lots of information about it on the Internet if you want to look it up, but most of the information seems to imply that you should just disable the chip completely, which I may do someday (sorry, Nintendo).

Problem #3 – Blowing in the cartridges. This is something that everyone (really, everyone) who played video games in the NES heyday knew about: game not working? Blow into it to ‘get the dust out’. Which, it happens, did work. For a while. Eventually, it stopped working, or it took more and more tries to blow out the ‘dust’. It turns out that blowing in the cartridges wasn’t such a great idea. It worked in the short term because the breath from your lungs contains some moisture, which got on the contacts, and that made them more electrically conductive, to the 10NES chip was satisfied and you went down the road playing whatever. But, electricity plus moisture can equal corrosion, and that’s what a lot of NES games are suffering from now.

Problem #4 – Improper cleaning. Since a lot of these cartridges are now quite old and many have not been maintained well, it’s not uncommon to find one with lots of corrosion or dirt or worse fouling up the pins. So, you’ll, of course, want to clean them to give them the best chance (and to not foul your system). The cleaner that I’ve always used and recommend is some isopropyl alcohol, a cotton swab, and some elbow grease (maybe also a screwdriver with a security bit, for good measure). That will take care of most forms of gunk that accumulates on cartridges. If you come across something that that won’t handle, you can work your way up to stronger stuff like pencil erasers, and even high-grit sand paper(!) in extreme cases. Some people advocate using things like stove cleaner as a routine step, but that makes me extremely nervous. I’m a huge advocate of using the least-potentially-damaging material first, and then working my way up to the tougher stuff if needed. Some people like shortcuts, though, and I get that. So, it’s possible that I got a cartridge that belonged to an overzealous cleaner who damaged some of the connecting pins on the cartridges.

Now that I look back on it, with the possibilities of everything that could and did go wrong, I’m impressed that I could even get the NES to work at all. Then or now.

LAN Parties

Wednesday, August 7th, 2013

Just over 10 years ago (yeesh!) I did a little writeup of Million Man LAN 2. I enjoyed it, but not quite as much as the first Million Man LAN, and I haven’t been since, which is something I’m going to fix this weekend.

Million Man LAN 2 wasn’t my first event, either (or even my first MML). I first heard about this ‘LAN party’ thing way back in April 2000 and convinced a buddy to pack up our computers, drive to Louisville, Kentucky (a mere 120 mile drive), and pay some people some money for the privilege of using their network to play games nonstop for an entire weekend. It was something called ‘LanWar 7‘.

We arrived to Louisville a bit ahead of schedule, and it was the first time either of us had driven that far out on our own, so we took some time to drive down the main drag and check out some of the sights. And, once we stopped at a local Hardee’s to use their restrooms, we realized that we had crossed into another time zone and we were actually late.

Whoops!

But, we finally arrived to the University of Louisville campus, paid our registration fee and hauled our computers inside. What I saw was mind-blowing: rows and rows of people and computers playing games (Quake 3 Arena, Half-Life DM, and Unreal Tournament? Yes, please). There were also file servers full of interesting files to download (all legal, of course), an IRC server, a projector showing geeky videos on a big screen, etc. etc.

It was an incredible experience. I’m pretty sure I didn’t even blink all weekend as I tried to take it all in, and when the weekend was over I hopped on ICQ and tried to get everyone I knew to go to the next one. We gradually got more and more people interested and even formed a loose-knit group of friends who attended LAN parties regularly. And, for the next several years, we went to various parties around the area. Bi-weekly LAN party in the attic of a PC parts store? In. Local LAN party needs staff members to help pull off the event? I’m totally there. No LAN party this week, but want to play LAN games anyway? Just have a mini-event at my house. No problem.

If this all seems weird to you, you have to remember that broadband was still in its infancy around this time. My home internet service at the time had just been upgraded to a blistering 0.5 Mbps, which was phenomenally fast (10 times faster than my crappy old dial-up modem, anyway). Trying to play multiplayer games on a dial-up modem? Forget about it. It worked, sort of, and you had to tie up your phone line while you played. Forgot to disable call-waiting/someone else needs to make a call and picks up the phone/cat knocks the receiver off the hook? Too bad, game over. So, broadband helped with the reliability problem (connected all the time, and I can still use the phone? Sold!) but trying to find people to play games with was still a bit of a chore.

Downloading the latest Linux distribution (or your other favorite large file) would still take hours (or days), and practically necessitated a download manager to get them all while you slept. So, to find a place where there were not only people playing games on reliable private network, but that there were also the files you wanted, but didn’t want to tie up your Internet connection to get available was an amazing experience. To experience that with hundreds of other people who also loved computers, technology, and video games was just eye-opening.

Social networking sites didn’t even really exist yet, and in my hometown, finding tech-minded people was (and still is, sadly) very difficult. Facebook and Twitter wouldn’t even launch for several more years, so to even find people in the larger enthusiast/gaming community (heck, finding that the community existed at all) that you could actually talk to and interact with? It was an experience like no other, and an experience that I wouldn’t trade for anything.

But, like the local arcades, I’m afraid that LAN parties are not long for this world. Reliable, fast broadband is reaching more homes and more people than ever before, Free-to-play and MMORPG games haven’t quite displaced LAN gaming yet, but they’re getting close. Lots of multiplayer games these days rely on some servers out on the Internet somewhere. Social networking and video streaming sites mean that I can find and virtually interact with anyone with any interest (just about) anywhere on the planet without having to leave the (relative) comfort of my own chair. And the Old Guard is, well, getting older. I’m past the point where tearing down my computer and hauling it a state away has become tedious. I have a full time job now with real responsibilities (geez, when did that happen?), and killing a weekend or so playing games is a tough sell. Finally (I have yet to see this firsthand, since I haven’t been to an event in several years), I suspect that the younger crowd aren’t replacing the folks who aren’t coming any more. Likely, they don’t see the point.

So, tomorrow morning, just over 13 years after my first event, I’m going to tear down a computer, load it in a car, pick up the same buddy I picked up then, and drive back to where it all began for me, to the scene of what will likely be the last actual LAN party that I go to.

It’s been a good run.

Anniversaries

Monday, December 17th, 2012

I want to take you on a mental voyage. Back to the winter of 2001. December 17. A time where you couldn’t go for longer than ten minutes without hearing “Lady Marmalade”. A time where I was a student in college.

Fresh from a solar eclipse, I was finishing up another semester when I had an idle computer and an idle thought: “I should probably buy a domain name before they’re all gone, and then people will have an easy way to find all of my amazing articles about video games and video game culture”. And, since most of the short, memorable domain names were taken, I looked around my environment for inspiration. I settled on ‘Crummy Socks’ because that’s what I was wearing that day (I was a poor college student, what can I say?). So I bought the name, and immediately sat on it for a few weeks while I figured out what I wanted to do with it.

I had aspirations of being one of those professional bloggers that you used to hear a lot about, but don’t really hear anything about these days. Someone who works out of their home or office, writing every day about something that they love, while throngs of devoted fans visit every day and I would make enough money somehow to pay my bills and sustain my hobby, but that never seemed to materialize. I also tried my hand at news-reporting for a while. Each time, though, for whatever reason, it didn’t seem to work out. I even spun off a few sister sites where I wanted to try out some of my big ideas, but those, too, met with little success. It’s kind of telling that my biggest brush with anything resembling a spotlight was the time I managed to troll several high-profile blogs.

Somewhere else along the way, I also managed to get myself, at least temporarily, hired in to the video game industry, where I worked on a few titles, and got to see things from the other side of the fence. I realized my childhood dream of helping to make some video games (even though one of them wasn’t particularly well-received). Still, it was an amazing experience, and one that I wouldn’t trade for anything.

But, as time goes on, I find that I am writing about video games less and less. I find that I’m visiting video game blogs more infrequently as time goes on. But that I still love to play video games, and I still like to write on occasion. I wasn’t sure if I was feeling discouraged, disenfranchised, or burned out. After a lot of soul-searching and introspection, I think I finally have a handle on it, and, well, it’s complicated.

This site never really found much of an audience. For a while, I had friends and family who would visit (and several of them still do. Thanks, guys!), but articles don’t really propagate more than that, with rare exceptions. As of this writing, my statistics show that I had 12 visits to this site yesterday. Several of which were me, since my own site is my homepage (if you have a website and it’s not your own homepage, I wonder how seriously you take it). But some time ago I reached a point where I unconsciously decided that since I couldn’t seem to get any traction with an audience, that there wasn’t a point in trying to update regularly, if at all. I saw lots of other websites that started up at the same time or after this one, with writing that was at least the equal to or perhaps a little worse than what you find here, and they seemed to take off essentially immediately. And that kind of boiled over into jealousy, resentment, and maybe a little depression. “If these other jokers can at least get an audience of regular readers in a few months, why can’t I do it in a few years? Why don’t people tell their friends about this site or come back? I must be doing something wrong.”

A partial explanation is something that I call “Nerd Attitude”. It’s kind of hard to quantify, but I think it boils down to an arrogance that lots of members of the video game community seem to have, or, at least seem to want to have. When I was growing up, and immersed in any kind of video game-related thing I could find, in some ways, it was very exclusionary. But I could find others that had similar interests, and we formed a fairly close-knit group of peers. The group never really got very big, but we had a lot of fun hitting the local arcades, playing the newest game we could get our hands on, and discussing the tips and strategies in the current issue of our gaming magazine.

But then the Internet and the World Wide Web started gaining popularity.

Once that happened, it was a lot easier to find groups of like-minded folks to share in whatever passion you have.

Which is a good thing.

But, at the same time, video games and computers were starting to become more mainstream. Eventually, playing video games into the wee hours of the night wasn’t that weird, and hopping on a computer to spend hours chatting with people around the world, or making a website for whatever wacko idea you have, is less bizarre. And all that means is that now you have a group of people, who have grown up with video games and the Internet at parts of their daily lives, who self-identify as nerds. People who like video games, who like the Internet, who maybe even are passionate about those things, but who aren’t really nerds.

From the linked Wikipedia article:

However, those simply adopting the characteristics of nerds are not actually nerds by definition. One cannot be an authentic nerd by imitation alone; a nerd is an outsider and someone who is unable or unwilling to follow trends. Popular culture is borrowing the concept and image of nerds in order to stand out as individuals. Some commentators consider that the word is devalued when applied to people who adopt a sub-cultural pattern of [behavior], rather than being reserved for people with a marked ability.

Which leads to a whole lot more people interested in video games, and that, in turn, will ensure that there are almost always new and exciting games being released practically every day (which is kind of a problem in itself). But it also leads to two main issues:

  • If you spend much time at a website that talks primarily about video games, you’ll end up talking to more people who like video games, but who aren’t nerdy about video games. That’s actually mostly okay, since you get exposed to other points of view, including those you don’t like. But it also means that:
  • There are many people who aren’t nerds pursuing a previously-nerdy hobby.

Which is also fine (heck, you can never have too many ham radio operators, right?). But when the editor-in-chief of a certain high-profile video game website has a video game collection that fits on one shelf (now three shelves), when I have collections for single systems that won’t even fit on one entire bookshelf (I haven’t traded in a game since 2002). I have to wonder if he’s really a nerd. I’m sure he enjoys video games, but I wonder, does he like them as much as I do? It’s like someone who writes about music, but has a collection made up solely of a couple-dozen best-of collections. And, if that’s the chief, it’s no wonder that the site (and many, many other sites on the Internet) no longer speaks to me.

Now, I don’t want to imply that I hate what these guys are doing. I think that it’s great that we live in a time where you don’t have to be embarrassed or ashamed that you like video games. It’s great that you can walk into a gas station and find video games for sale, and nobody thinks that’s weird (okay, maybe I think that’s a little weird).

But those kinds of sites do speak to a huge number of people. People who aren’t really nerds. People who have decided that knowing a lot or being passionate about something makes one a nerd (it doesn’t), that being labeled a nerd is awesome (it’s not, usually).

And it’s mostly those people that I haven’t been able to reach in the last 11 years.

People who visit websites that tell you how awesome they are because they’re not like the other guys (when they’re pretty much identical to the other guys, down to posting essentially the same stories as everyone else, with a few comments added). People who want some snark mixed in with their reporting (or, perhaps, more accurately, a little reporting mixed in with their snark)

So we have a combination of people who like video games, but aren’t nerds, telling other people who like video games, but who also aren’t nerds, that their websites are awesome because they can update 20-50 times a day. And that they, themselves, are also awesome. They must be, because they can update their sites 20-50 times a day. Which creates a situation that feeds on itself, and a niche that is so overcrowded with people reporting on every facet of a part of culture that I love, and telling me how awesome everything is, and how great they are for being gutsy enough to tell me all about it. That’s what video games and video game news is now: a barely edited, pandering stream of consciousness spewed out with such force and intensity, that it’s hard to find much that I can relate to or are interested in.

Which is why this humble site never quite took off like I wanted. It’s a one-man shop of a guy who actually is a bit of a video game nerd, talking about whatever I think is interesting, not necessarily what is popular, or even timely.

And that’s alright. Even though I’ve been close to throwing in the towel on more than one occasion, I’m actually happy with what I’ve built here and elsewhere. This site is not going away any time soon. It will continue to be available for as long as I’m able to keep it going. Which, if I have anything to say about it, will be for a long time yet.

Their loss is my gain

Sunday, May 27th, 2012

We’ve all been there, right? Just minding our own business when we find out that a store is going out of business right now, everything is some huge percentage off, and we just have to get there before they close today… forever!

Well, that happened to me today.

Found out that one of the used video game traders in town was going out of business at the end of the day today and that it was all 85% off, so I headed on down and made a couple of additions to the ol’ collection

Now I just need to find time to play these. Good thing it’s Summer, right?

The missing manual

Tuesday, November 10th, 2009

I’ve been playing games for nearly as long as I can remember, and I’ve amassed a sizable collection of the things over the years. And for each of the games, there’s a tiny (and sometimes not so tiny) booklet detailing the story behind the game, the controls, and the basics to get you started.

But I have a confession: I don’t even look at them.

It seems to be counter-intuitive. I mean, games have exponentially increased in difficulty, length, and complexity in the last several years, but the humble instruction manual seems to be little more than a vestigial remnant of a bygone era.

Take a game like Neverwinter Nights for the PC (the 2002 version, not the older one). First releases had a spiral-bound tome that spanned well over 200 pages to give you the ins and outs of the game. And now, the latest game by the same company, Dragon Age: Origins, has a manual that limps in at a scant 30-ish pages, with just barely enough information to tell you how to turn the thing on before it turns you loose.

Now, do you actually need to read such a beast of a manual to get the proper level of enjoyment out of a game? Eh, probably not. Unless you’re the type of person who needs to have step-by-step instructions detailing how you’re supposed to have fun, you’ll probably figure it out. Heck, with as many tutorials that are getting built in to games these days, you’ll get all the hands-on training you’ll ever need from the first few hours of the game anyway.