Atari hemmorhaging money

July 3rd, 2007

Atari recently posted its annual report for last year and is reporting a loss of over $71 million dollars, a great deal of which is ‘goodwill impairment charges’. I am not an economist, but this doesn’t look good for the future of the company.

“The company now says it will report a loss of USD 71.3 million, or USD 5.29 a share, compared with a lost of USD 69 million for the prior year. Without the goodwill impairment charge, Atari would have posted a loss of USD 17.2 million, or USD 1.28 per share.”

The article doesn’t really say what a ‘goodwill impairment charge’ is, but this site has a pretty concise explanation.

Link! (GamesIndustry.biz).

Pokémon through the eyes of a 10 year old

July 3rd, 2007

Since I’m in a Pokémon mood today, I’d like to draw your attention to a review of the latest game in the portable series, written by someone in its core demographic, a 10 year old. It’s adorable.

“I was really excited when I first heard that these new games were being released soon, as most of the others have been fantastic – particularly Emerald and Fire Red. Each new series of Pokemon games has new Pokemon characters, and I was very excited about this new game because all of the new Pokemon that were going to be in it looked stronger and cooler. I was also looking forward to the new gameplay using two screens as this is the first Pokemon game for Nintendo DS.”

Hit the link for the rest of Alfie’s review.

Link! (SPOnG)

Shoddy review from equally shoddy website is factually incorrect

July 2nd, 2007

I don’t really understand how Game Daily has managed to stay afloat as long as it has. Its staff is exceptionally incompetent. That they’ve managed to become and continue to be a source of news and information for anyone is beyond me.

Case in point, their recent review of Pokémon Battle Revolution. While not a great game by anyone’s standard, the review manages to get some key issues completely wrong which makes me wonder if Robert Workman even played the game he was reviewing.

More inside.

“Trainers choose three (out of six) Pokemon for battle and issue commands using a menu system. From there, they have absolutely no control over their Pokemon or its direction, watching it lash out and receive damage from its opponent without lifting a finger during each turn.”

It is true that you can only select 3 out of six of your creatures for the battles, it’s been that way since the first Pokémon Stadium games on the Nintendo 64. What isn’t true is that they have no direction once you start playing. You actually choose what moves you want your team to do, either via pointing and clicking on the screen, using the Wii contoller in ‘NES Controller Mode’, or by using your DS as a controller. Building up your team and choosing the ‘perfect’ moveset to battle with has been the crux of the console extensions since their inception. In the very next paragraph, he does mention the control schemes, though how he missed that you actually have control is slightly perplexing.

“Without the DS game, Revolution lets players customize trainers, but they can’t select their own Pokemon. It seems like a bogus alterative, blatantly created to force players (or their exhausted parents) to spend another 150 bucks to get the full experience. Rip. Off.”

It’s not too big a secret that this game is meant to be an extension to the portable titles, just like the games that came before it, and all of them have been overpriced for what you get. I’m not entirely sure where the ‘another 150 bucks’ figure comes in, though. Perhaps the author is saying that to get the full enjoyment out of this game, you’ll have to buy the DS title and a DS to play it on (which, as of this writing is still $35 + $130, or $165). Though by that logic, you could just as well say that you need to spend another $300 to get the full enjoyment of the DS game ($250 for a Wii and $50 for the game), which is lunacy. Just like you don’t include the price of the DVD player with the cost of buying the latest Star Wars box set, you don’t include the price of the games with the system.

The rest of the review is, acceptably, the reviewers opinion. Fortunately, opinions can be neither right or wrong.

Link! to the review in question (GameDaily)

Stylesheets, they are a changin’

July 2nd, 2007

I’ve gone through and made some changes to the stylesheets for this site. They should make things slightly easier to read. If you see something that looks very wrong and/or out of place, that’s probably just me futzing around with color, size and position.

Edge magazine votes, Cloud fans roiling

July 2nd, 2007

According to Next-Gen, European gaming magazine Edge held a poll for its readers to determine the World’s Best. Not particularly surprising is that The Legend of Zelda: Ocarina of Time made the top of the list. What’s baffling is that perennial contender for ‘OMG Best Game EVAR!’, Final Fantasy VII, is not in the top 10.

Hit the link for the full top 10.

Link! (Next-Gen.biz)

Ubisoft is having a bad summer

July 2nd, 2007

Ubisoft just can’t catch a break. Last week, one of their games gets pulled for offensive content and this week we learn that they accidentally charged some folks some money for what was supposed to be a free download.

“The Black Pack downloadable content, including five new multiplayer maps, was briefly made available on Xbox Live Marketplace last week priced at 800 Microsoft Points ($10), but Ubisoft has now admitted that the content was intended to be free.”

They’re also going to make the Red Pack available for free starting on Friday. It’s nice to see them owning up to their mistakes, but at the same time a slightly unsettling that these mistakes are all happening at once.

Link! (Gamasutra)

Final Fantasy Cash Cow edition

July 2nd, 2007

Eurogamer has a review up of the fourth remake of the original Final Fantasy. I enjoyed the GBA remake well enough, but I didn’t feel an overwhelming urge to play the game more than once, 20th anniversary or no. Mostly because of the stifling concentration of monsters in the game. Outside of a city, you can hardly move without stepping into a gaggle of horrors.

“The random encounter battles, abandoned at last in the most recent FF, won’t fail to grate upon even the most ardent Square devotee, however. Though losing or altering their frequency would mean FF1 departs from its original nature, this late in the day they’re a serious obstacle to enjoyment. Whatever Square’s algorithm for judging when you’re attacked out of the blue is, it’s broken. If buying a new abacus means changing history, so be it. Ambushes often happen within two or three steps of each other, and to walk for more than ten seconds before another strikes is high fortune indeed.”

Now I know why I never find NPCs outside of towns, you can’t leave the city borders without being armed to the teeth.

Link! (Eurogamer.net)

Crunch time examined

July 2nd, 2007

There is a very interesting piece over at InnerBits exploring why employees of game developers don’t fight back over the insane ‘crunch time’ work hours. Several reasons are given, ranging from general apathy/acceptance to lack of a unified labor force.

“One rationalizes the decision to stay quiet: other companies are the same; the grass isn’t any greener on the other side; it’ll be over in 6 weeks; etc. Again, older employees are more prone to this understandable line of thinking.

Still, they should speak up more. While it’s the youth in the industry that brings in fresh ideas, change is more likely to be effectuated by people at the top, senior people, the ones with experience. They are likely to be listened to by management.”

I went through a couple of crunch cycles, and they were certainly rough. Though the company I was at did have a compensatory program in place, it still made for some long weeks.

Link!

Canada Day

July 2nd, 2007

As today is Canada Day, I’ve immersed myself in Canadian culture by spending some time with the original Neverwinter Nights and eating only Canadian foods. There’s no place for me to get poutine near here, so that pretty much left pizza with Canadian bacon.

There are worse ways to celebrate international holidays.

Code Monkeys

July 1st, 2007

You can now watch the pilot episode of G4’s new show that’s sort of about video games.

The show’s concept is a decent idea, but, like I thought, it’s not particularly funny. To be fair, it is only the pilot episode, so future episodes are bound to be better.

Right?

Link! (Destructoid) (Prepare to be unimpressed).