Atari is known for making some decent games recently, but they used to be big players in the console market. AtariAge has a great deal of info about all of Atari’s consoles from the 2600 on up to the Jaguar.
Although they don’t have my 400 listed on there, what information they have is very nice.
Atari Age
December 21st, 2002TSR’s NES Archive
December 19th, 2002TSR’s NES Archive is perhaps the most complete site of NES related information. If you can’t find what you want to know on this page, it’s probably not worth knowing. It’s no longer updated, but there’s almost nothing else to update about.
Penny Arcade Mods
December 18th, 2002The strips are usually about video games, sometimes movies, and sometimes just silly stuff. Since modding seems to be the theme of things to do these days, I thought I’d mod out the comic strips. I’ve only done a few right now, but there will be more in the near future.
Note I am hosting the first three of the ‘mods’ here, here, and here. -basscomm
Harvest Moon
December 17th, 2002Harvest Moon is a game about life. You inherit a farm, plant some crops, try to woo a wife, race your horse, milk the cows, shear the sheep, and go to the town festivals.
Wow, that sounds boring.
Luckily, it’s a lot more fun than that. This site has a lot of information on the games in the series.
The Interview
December 16th, 2002I thought it was about time that I was interviewed, and rather than find someone to interview me, I just did it myself.
Mac Gaming
December 14th, 2002It seems that when we talk about computer gaming, we tend to neglect the Macintosh as a viable gaming platform. These guys are trying to remedy this with their handy guide to Mac gaming.
Blaster Master
December 13th, 2002Why do I like Blaster Master so much? I have no idea. For those of you unfamiliar with the game, I’ll provide a quick and thoroughly incomplete introduction to the game.
According to the slide show at the beginning, our hero (Jason) has a pet frog that somehow escapes and is immediately drawn to the crate of nuclear waste where it grows to immense size, then hops down a nearby hole. So of course Jason jumps down the hole to chase him, and finds a tank and a goofy looking suit. He uses the suit (which fits perfectly) and the tank (which he automatically knows how to drive) to aid him in finding his frog.
Useless Blaster Master fact: Jason’s tank is named Sophia the 3rd Nora MA-01 (check it on the pause screen)
I wish I could have made that up, but my mind doesn’t work that way. I tend to ask questions like, “What was nuclear waste doing in this kid’s back yard?” and, “Why did nobody put up a sign next to the hole warning people that it led to am underground world filled monsters mutated by radiation?”
So why do I and so many others like this game so much? That’s a bit difficult to pin down. The graphics are certainly ordinary, the sound effects are adequate, but the music is actually pretty good. In fact, if you’ve only heard the music coming out of an emulator, you’re depriving yourself of some of the best music the NES can produce. Here is a sample of the music coming out of the actual NES hardware. Beautiful.
The other thing that makes this game unusual is that you have to actually get out of your tank to explore some areas that the tank just simply can’t get to.
Finally, this game is just hard. You get five continues and three lives per continue. Believe me, you’ll use every single one of them the first six or seven hundred times you play this game. Once you get good, however, you need fewer continues, but the game takes so long to complete that it can swallow an entire afternoon before you know it.
So why do I like this game? Even with all this information that’s still a difficult question to answer. Maybe it’s compelling backstory and the well-developed characters…
No, that’s not it.
It has to be a combination of the difficulty (hard, but not so hard that it’s impossible), it had some of the best music you could find on the NES, and the exploration elements (in and out of the tank).
It’s 2D (mostly), it’s difficult, and it’s fun. What else do you need?
Stupid DOS Tricks
December 12th, 2002Just because you are still running DOS, that doesn’t mean you can’t get your computer into the holiday spirit. Just use these command prompts to make your DOS session more festive.
Personally, I like the Astounded Santa Claus.
Battletoads
December 11th, 2002Battletoads for the NES is the hardest game I have ever played. I played that game for the better part of an entire summer, and only got to the Grenada Ducts (stage 9, I think) once. Maybe I sucked at it, but I never played it again to see. These guys not only are better at Battletoads than I am, but they felt the need to build a site about the series.
Rare released a slightly easier version of Battletoads for the Super NES a few years after the NES version. I made sure to get this version and beat the $50 I paid out of it. Revenge is nice.
Why I used to go to arcades
December 10th, 2002If you made the rounds to all the local arcades, you would start to notice archetypes in almost all of them.
First, we had the proprieter. They came in two types: those you could never find, and those that you could never get rid of. The ones you couldn’t find were a problem if the bills you had were not the right denomination to use in the change machine, or of the change machine was broken (which turned out to be about half of the time). The ones that you couldn’t get rid of were even more irritating, especially if you were the only one in the arcade. He (and yes, it was always a sweaty fat man) would talk to you nonstop about how rad whatever game you’re playing is, what he saw at the last video game show he went to, or (and this is my favorite) tell you all the “secrets” and “ending” to whatever game you’re playing.
There is also my personal favorite, the “Boy Friend”. This is the guy that would come up to the machine you were playing on, skip the obligatory “Mind if I play too?”, drop some quarters into the machine, and quietly say to his girlfriend, “Watch this.” You then go ahead and savagely beat him at whatever game you’re playing (probably a fighting game). Then, convinced that you’re cheating, he walks off with his girlfriend. Yeah, I can do a 70-hit Ultra combo, and all you have is a girlfriend. Who’s the winner now?
Speaking of fighting games, they have their own little sub-set of archetypes, my favorite is the “Button Masher.” You get challenged and immediately begin to formulate a strategy. You pick your best character, he picks his, and the match begins. From the word “go” his plan immediately becomes clear: to wiggle the joystick and press the buttons as fast as he can. As hard as this to believe, that strategy is surprisingly effective. You look for an opening in his offensive and there isn’t one. You know you will (and had better) win, but it’s going to be much harder than it should be.
Finally, we have the “Notebook Warrior.” This person is pretty obvious. He walks into the arcade carrying a notebook. What’s in the notebook? All the latest codes and secrets that he could find on the Internet and his gaming magazines. He believes he will be revered by all the “regulars” when he starts showing off all of the secret stuff his book contains. Now, he is forgetting two important pieces of information: all the “regulars” already know all the secrets in the notebook, and knowledge of secrets alone does not take the place of skill.
I miss my old arcades.