Archive for February, 2003

Hunt the Wumpus

Friday, February 28th, 2003

If you’ve never hunted a wumpus, you should really give it a try.

Clone of the original text-based game that runs in DOS,

A Flash-based adaptation

River Raid

Thursday, February 27th, 2003

It’s not something that crosses my mind often, but there are actually females that play games. Three of my cousins and my sister, all of whom are females, are gamers, so I know there has to be more of them out there. But women who design and even program games are rarer still. It’s still amazing to me that after all this time female programmers are virtually unheard of.

The only other prominent female video game figure I could find was Dona Bailey who was the designer for the arcade game Centipede.

There have to be more out there.

Other River Raid links:

David Crane

Wednesday, February 26th, 2003

Mr. Crane was the programmer behind Pitfall! (as well as several other games for the Atari 2600) , and A boy and his Blob(maybe not remembered as fondly as the others).

Here is another interview with him.

Mr Crane is apparently now working at Skyworks Technologies, making games on a contractual basis.

How2Make: RPG

Monday, February 24th, 2003

To take the guess work out of creating games, I have begun compiling How-To guides.

Up first is How to make an RPG.


Thursday, February 20th, 2003

The Azure Heights Pokémon Laboratory has way, way more information about the Pokémon in the Red, Blue, and Yellow Pokémon games than is healthy.

Really great for research, though.

Space Shuttle Project

Thursday, February 20th, 2003

Space Shuttle Project for the NES is a simulation of virtually all aspects of launching and flying a space shuttle.

It’s every bit as exciting as it sounds.


Monday, February 17th, 2003

I remember renting Shatterhand several years ago and really not liking it.

Apparently, I’m in the minority on that: that game gets favorable reviews here, here, here, and several other places.

I just can’t find a bad review of this game, am I really the only person who didn’t like it?

AsylumLAN 11

Friday, February 14th, 2003

I will be attending AsylumLAN 11 this weekend.

Regular updates should resume on Monday!



Thursday, February 13th, 2003

Shadowgate is one of those kind of games that you really like, or you really don’t. Fortunately, I liked it when I bought it for my Game Boy Color.

The official site has a lot of information on this series of games.

They also have a lot of information on another good NES/Game Boy Color game, Deja Vu.

Legend of Zelda: Ocarina of Time Master Quest

Wednesday, February 12th, 2003

For those of you just joining us, Nintendo announced that they would be giving those who pre-order Legend Of Zelda: The Wind Waker a special disc. The special disc has previews of some games (F-Zero, 1080 Avalanche, Wario World, The Wind Waker {of course}, and some others), but more importantly than that, there’s two versions of one of the best game that I’ve ever played: The Legend of Zelda: Ocarina of Time and the not released in the United States Master Quest.

The Ocarina of Time is exactly the same as the Nintendo 64 version. Right down to the last pixel. If you really want to know about it, there’s about a thousand places on the Internet where you can get a review of it.

The Master Quest is, for all intents and purposes, exactly like the original game with one major exception: the dungeons are harder. How are they harder? The puzzles have been reworked slightly, and there are more enemies to deal with. So far, I only managed to play through the first dungeon (once I figure out how to play and sleep at the same time while getting the benefits of both, I’ll be set).

So the main differences are:

  • The L button is used for targeting instead of the Z button.
  • The C-Stick is used instead of the C-Buttons (you could also use the X, Y, or Z buttons {C-Up is always C-Up})

So, it’s a perfect translation, and it’s definately more than enough to hold you over until the Wind Waker comes out, assuming you actually are looking forward to it (which I am).