Archive for the ‘site news’ Category

Player’s Pulse

Monday, June 13th, 2005

For nearly as long as I’ve been a subscriber to Nintendo Power, they’ve entertained letters from devoted fans about nearly anything Nintendo. These letters range from the intriguing to the inane, often leaning towards the latter. I’ve dug out a couple of back issues I have laying around the compound to answer some of these letters. I’m just as qualified as the people who actually get paid to do that to provide answers because I’m on the Internet.

“My friends and I were hanging out at a Burger King when we saw a kid walk by who was playing a Game Boy Advance. My short-attention-spanned friends predictably changed the subject to their opinions about the new Game Boy Advance. They said if I bought a Game Boy Advance and liked it, they would each give me 10 bucks (that’s 80 dollars)! So I bought it with my own money, planning to say that it was great, even if I didn’t like it. I had never been a major gamer, but I loved this thing, I probably played it for over three hours that day. I brought it to school and showed my friends, and I am now 80 bucks richer! Thanks Nintendo!” (Anonymous, Vol. 156 May 2002)

Please introduce me to these friends of yours.

“What happened to the Counselors’ Corner? I liked it as it was very helpful. (Michael Pennella, Via the Internet, Vol. 155 April 2002)”

The game play counselors were phased out and replaced with state-of-the-art gaming robots that have extensive knowlege on a broad range of Nintendo and Nintendo-related products, although nothing specific enough to be of any great use. If you would like to speak with one of the robots directly for game play advice, you may call them at 425-885-7529.
“Great, I just got a 2.217 GPA on my report card. Now, I’m not pointing my fingers at Nintendo or anything, but is there any way the Nintendo Gamecube could do my homework for me or something? (Nintendoholic Dave, Via the Internet, Vol. 155 April 2002)”

Sorry, but the Nintendo GameCube Homework Completion Device has been pushed back until February 2039.

“Is there a vegetarian in your games? (A.J., Burleson, TX, Vol. 150 November 2001)”

No, why? Is there a vegetarian in your games? Hiding out and snatching any wayward carrots that might happen by? If so, tell him to come home.

“PEACH PEACH PEACH PEACH PEACH *gasp* PEACHPEACHPEACHPEACH! (cheez mastah, via the Internet, Vol. 150 November 2001)”

I’m sorry, but I can not believe that someone named ‘cheez mastah’ is such a rabid Peach fan. Perhaps if your name was ‘peech mastah’ or ‘Peach’s Secret Slide mastah’ or ‘Sorry Mario But Our Princess Is In Another Castle mastah’ I might have thought otherwise. It’s plainly obvious that this *is* Peach writing in to toot her own horn. Very clever, but not clever enough!

“Hey, what’s up? I’m the biggest Nintendo freak there ever was , and guess what we got at Levey Middle School? Nintendo book covers! They have a Game Boy Advance on one side and the Nintendo GameCube on the other. It’s so cool! It’s hard to do my schoolwork and not fantasize about playing the totally awesome games. (Brian Simpson, Southfield, MI, Vol. 151 December 2001)”

“<What_NP_Wanted_To_Say>Hey, guess what? We work at Nintendo*! </What_NP_Wanted_To_Say>”

*I don’t actually know what Nintendo Power wanted to say.

“I think the most frightening characters are Wario, Waluigi, and Vlade Divac from NBA Showtime. (Sean Moynihan, Tucson, AZ, Vol.149, October 2001)”

Sure, I mean, I could see it if you put Vlade in one of those hats with his initial on it and some overalls. Those three could make quite the trio when they… No wait, never mind. That would never work. Even though he could probably jump well enough, I’ve never seen Vlade perform a successful ground pound.

“I must get my hands on Super Smash Bros. Melee. I know it will be on everyone’s wish list when they get a GCN. What does the “melee” mean, though? Is it like a tournament or something? (Kevin Autry, Liberty, NC, Vol. 148 September 2001)”

Since you apparently don’t have a dictionary within a four ZIP code radius, ‘melee’ means ‘really fun.’

So there you go. A sampling of the hundreds of messages that infiltrated my bookshelf over the last dozen years and what my responses might have been in a parallel universe.

My Head Hurts

Friday, June 10th, 2005

Since cooler heads have prevailed since I wrote this article, it has essentially become moot.

So I’m removing all of it except the goofy picture of me.

Me. Yep. All me.

Yes, that’s the real me.

Fear.

Old Version

Saturday, June 4th, 2005

Due to an excessive amount of comment spam on the old version of the site, I have decided to remove it completely. I have already moved all the good articles to this content management system, so it’s no big loss.

Goodbye, old friend!

E3

Wednesday, May 18th, 2005

It’s that time of year again, time for the E3 Expo, the time for all the gaming companies to parade their wares for the upcoming seasons in front of the rabid fans. Every gaming site on the planet is going into ‘obsessive geek’ mode and covering this event, hoping to get some scraps of information dropped from the buffet table of the involved companies.

Trying to get any non-E3 related information this week will be a fairly fruitless endeavor, so I’ll see you next week.

50 Games

Tuesday, May 17th, 2005

Hot off the heels of my List of 50 important games I discovered that 1up.com has their own article describing their list of 50 ‘essential games.’ Surprisingly there’s little overlap.

Nintendo DS? Game and Watch?

Sunday, April 24th, 2005

Before the Nintendo DS got released, Nintendo confidently and repeatedly assured the gaming masses that their new system was something new that revolutionize handheld gaming. True, the DS does have lots of nifty keen features, but the design of the unit is blatantly ripped off of an already established idea: the Game and Watch.

Let’s take a look at some photographic evidence.

Both units open.

Both units closed.

Bottoms.

Some of the key similarities we can see by looking at the above pictures include:

  • Both units have a d-pad
  • Both units contain an internal clock and an alarm
  • The battery is located in the same spot on both units
  • Both units have 2 screens

Of course the DS has all kinds of additional doodads and geegaws to differentiate itself from its older cousin, but the similarites are too striking to be simply happenstance.

Closeout Warrior

Thursday, April 7th, 2005

You’ve probably noticed that the front page here hasn’t seen a lot of activity lately, and that’s because most of my creative energy’s been spent in the creation of another site in the Crummysocks family of sites: The Closeout Warrior. I’ll be using the site to go over all the games I pick up that cost me less than $10.

And it’s a lot more than I’m happy to admit.

Arcade Treasures

Tuesday, March 8th, 2005
  Vol. 1 Vol. 2
Games Spy Hunter, Defender, Defender II, Gauntlet, Joust, Joust 2, Paperboy, Rampage, Robotron 2084, Smash TV, Bubbles, Roadblasters, Blaster, Rampart, Sinistar, Super Sprint, Marble Madness, 720°, Toobin’, KLAX, SPLAT!, Satan’s Hollow, Vindicators, and Root Beer Tapper Mortal Kombat II, Mortal Kombat 3, Gauntlet II, Spy Hunter II, Xybots, NARC, APB, Cyberball 2072, Timber, Total Carnage, Pit Fighter, Wizard of Wor, Xenophobe, Primal Rage, Arch Rivals, Rampage World Tour, Kozmik Krooz’r, Championship Sprint, Hard Drivin’, and Wacko
Game Selection Volume 1 has a good selection of games, and mostly seems to concentrate on the ‘classics.’ A lot of these games have been released in other forms in prior compilations of classic games, and are probably presented here for completeness. Features several games that are sequels to games featured in Vol. 1. Continues trend of presenting popular games along with some of the less mainstream/oddball games.
Presentation The compilation has a slightly confusing menu system (until you get the hang of it, that takes about 5 minutes), and other than that, there isn’t much to say about it. The manual goes over each game in the collection, sometimes devoting nearly a page to the gameplay. The menu system is much less convoluted, and actually looks good. It kept the same theme, sometimes managing to put two or three games on a page.
Graphics and Sound I don’t think it’s fair to compare the graphics of these games to anything contemporary. These are compilations of old arcade games, so if the graphics and sound match exactly what the original games looked and sounded like, then the programmers did their jobs. So, yes, none of the games looks like a Half Life 2 or Doom III, but they do look exactly like they should.
Translation to the Home Surprisingly, most of the games in these compilations made the transition from arcade to home fairly well, although some of the games seem like they have gotten a bit easier (such as Gauntlet) since you’re essentially given a bottomless sack of quarters to play with. Trying to play some of the games that were designed for a track ball (like Marble Madness) is slightly more difficult than it probably could have been.
EXTRAS! Both compilations have the same kinds of extra features: interviews with the creators of the games, flyers, cabinet shots, trivia about the games, etc. Somehow they managed to screw up the sound in the interviews horribly in Volume 2, they nearly blew out my eardrums. It’s always interesting to see what the inspiration was for some of those older games, as well as knowing what the developers were thinking when they created some of the more oddball games. Of course, if you don’t care about any of that stuff you won’t find the extras too interesting. For that matter, you probably won’t find the game too interesting.

So are they worth the $20 each? Only if you like playing old arcade games with the controls wedged into the Gamecube controller, and fortunately for me I do.

WoW

Tuesday, February 15th, 2005

I know I’ve probably been playing entirely too much World of Warcraft, but I just can’t help myself. With the amount of time that I’ve been investing into the game, I’ve started to notice some of the smaller details that just make the game that much more fun.
For example, in one of the quests, you are charged with retrieving punchcards because they contain some kind of super sensitive data.

Above is an example of one such card. While staring at it, I came to realize that the data encoded on it was 8-bit ASCII. Now I couldn’t very well realize that and not do something about it, so I ran (quickly!) to my favorite encoder/decoder and feverishly started putting on ones and zeros until I had translated all the cards.

Card Super Sensitive Data (TM)
The gnome king wears night elf underwear
Thrall and Jaina sitting in a tree, K-I-S-S-I-N-G
If you can read this, you’re standing too close
Help! I’m trapped in a binary punch card factory!
Message to Castpipe: your laundry’s ready for pickup.

I can put up with the weekly downtime, the bugged quests, the disappearing transports, and the throngs of morons I’ve met throughout the game if I can keep finding things like this to satiate my curiosity and keep the game interesting.

The List: Rejects

Tuesday, February 8th, 2005

Just for fun, let’s run down a few of the games that I was considering for the big list, but that didn’t quite make the cut. There are any number of reasons why a game didn’t make it, chiefly it’s because I had to trim the list down from over 100 to a svelte 50.

Game Name Quirk
1080ยบ Snowboarding (N64) Marketing teamup with Nintendo and Eddie Bauer
Blades of Steel (NES) Hockey game where fighting was more fun than the actual hockey.
Double Dragon (Arcade) Sure, it’s a classic, and most everyone’s heard of at least one game in the series, but I couldn’t think of anything that made the game particularly unique. Aside from the cheesy soundtrack.
Double Dribble (NES) Other than the digitized voice on the title screen (that sounded like it was saying ‘Bubble Bibble’), I couldn’t think of anything particularly interesting about this game.
Dragon Warrior (NES) Packed in with an issue of Nintendo Power magazine
Excitebike (NES) This game, originally released for the Famicom Disk system, still had the option to save the tracks you designed… to the Disk system that never existed on American shores.
Fast Draw Showdown (Arcade) Laserdisc game that pitted you in the old west in a series of fast-draw competitions. Unique idea and just plain fun.
Final Fantasy Crystal Chronicles (GameCube) RPG Game that requires teamwork and is best played with four people, each with their own Game Boy Advance hooked up to the game. Very cool game if you can get three of your friends to help you play it.
F-Zero X (N64) Similar to Excitebike in that is was compatible with the 64DD (disk system) so that people could design their own tracks and save them to the disks. Since the 64DD never materialized in the US, this feature was essentially worthless. There is a random track generator left as a remnant of the editor.
Gauntlet (Arcade) “Don’t shoot the food!”

That’s all I could come up with.

Grand Theft Auto: Vice City It was popular… but I couldn’t think of anything particularly unique about it.
Gunstar Heroes (Genesis) Excellent game that managed to pump out some 3D effects on the Genesis hardware.
Harley’s Humongous Adventure (Super NES) The animation in the game was done with claymation.
Myst (PC) Unique game. Kind of like a text adventure with pictures.
Ninja Gaiden (NES) The story between action scenes played out like a low-budget ninja movie.
Nintendo Playchoice 10 (Arcade) Arcade system that let you play several games that were available for Nintendo’s home systems. One quarter at a time.
Rampage (Arcade) “You too can destroy Peoria for $0.25 a day!” Prior to the game’s release, press releases were sent to newspapers all over the nation. Many of them printed headlines like the one quoted above.

And there you have it. A partial list of the games that weren’t quite good enough to be on the Big List. This almost makes me want to compile a list of games that aren’t good enough to be on any list… but that’s another article.