UK version of Capcom Puzzle World ships with showstopping bug

July 16th, 2007

It looks like Europeans can’t catch a break today. Mario Party gets recalled three days after release, and now we find out that anticipated collection Capcom Puzzle World shipped with a crash bug.

“It seems to affect the Super Puzzle Fighter II Turbo part of the puzzle bundle primarily, freezing the game within a few minutes of starting. We managed a couple of rounds with our European promo copy before it locked up on a load-screen.”

I’m not naive enough to believe that every game that ships is 100% bug free. For some reason it was made public well over a month before release that this bug existed. What’s particularly perplexing is that a bug this easy to reproduce was able to get through QA.

Link! (Eurogamer)

Mario Party 8 pulled from shelves for offensive content. Seriously.

July 16th, 2007

A scant few weeks after Mindquiz was pulled from shelves for using the word ‘spastic’, a word that could be offensive to those with motor dysfunction, Mario Party 8 is being pulled from UK shelves for containing the same word:

In an announcement on its website Nintendo states, “Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error. We have therefore decided to recall all copies of the game from UK retailers so that this mistake can be corrected.”

What it does not state, however, is that the “wrong version” contains the words, “Magikoopa magic! Turn the train spastic! Make this ticket tragic!”

I have played the level in question, and am familiar with the event, but don’t really remember the quote. More perplexing to me is that when you encounter Bowser in the front of the train, he makes a poop joke “It’s no fun being number two. Number two stinks!” (quoted from memory, actual quote may differ).

Link! (SPOnG)

9 Dragons

July 16th, 2007

A while back, Acclaim folded as a game company. The Acclaim name was bought by one of the guys from Activision, turned into Acclaim Games, and began pumping out MMORPG’s. Wikipedia’s article is somewhat lacking, but will give you a basic understanding of the situation.

I got an invite from one of my friends to try out one of their RPGs, 9 Dragons. It’s a game based on Kung-Fu. You travel the land, join a Kung-Fu clan, and beat things up. Seemed like a reasonable premise for a game.

More details inside.

Acclaim’s MMORPGs are the kind that are free to download, and free to play. The catch being that to generate money to cover bandwidth and development costs ads are injected into the game and you have ability to spend some of your real-world money to purchase things in game, such as extra abilities, exclusive outfits, and exclusive items.

The ads that you see are a nearly full-screen picture ad on each loading screen and a smallish one that will pop up in the center of the screen toward the top. It doesn’t obscure your view too much, but it certainly takes your focus for a second when it pops up. It’s worth noting that of the ads I saw, two of them were for the game I was playing, and the others were for Acclaim itself.

The download for the game is relatively small for a Massively Multiplayer game, weighing in at just under 800MB. After downloading and mucking through the obnoxious installer, I tried to start the game, only to find out that the desktop shortcut it installed would open up a new tab in Firefox. Doing a little digging, I was able to find out that the game inexplicably uses Internet Explorer to launch. Since I use Firefox as my primary browser, I had to follow these directions to make the shortcut on my desktop point to the actual game.

Once I was able to actually start the game, I ran through the fairly limited character creation process, created my character, and was told that the name ‘basscomm’ could not be used. The game apparently found a dirty word lurking in my handle. I’m not surprised, Uniracers invalidated my handle for the same reason. So, I chose a new name, ‘Food’, only to get the message that ‘This character has already been created’. Turns out that the message really meant that the name had been taken. I eventually settled on ‘Bland’, picked my starting area and started the game.

Immediately upon dropping into the game world, I had the option of doing a tutorial quest. This optional quest promised to show me the basics of the game, with a paltry reward at the end. I accepted and was spirited away to a field where someone behind me was needing some assistance.

It was here that I became acclimated to the controls. I’ve grown accustomed to the standard WASD controls or even the arrow keys to move around. In this game, you left-click on the ground where you want to move to, and hold the right mouse button and move the mouse to move the camera. Since you also use the left mouse button to talk to people and generally interact with the world, you need to make sure you click directly on the person that you wish to speak with otherwise you run right past them and have to fight with the camera to get back.

The tutorial quest is an escort quest, before you can do anything, you get to watch some instructions running through the basics of inventory management, enemy engagement, using skills, etc. I found it odd that instead of using in-game graphics, the person doing the motions in the tutorial was a small looping movie with a missing frame. I only knew that the frame was missing because he would turn into a large red block for a split second every time the video would loop.

After learning how to ready myself for battle, I started escorting my way up a hill and was attacked by three bandits. I was then introduced to the two modes you character can exist in, Peace Mode and Battle Mode. In Peace Mode you cannot attack anyone, and in Battle Mode you can. Why you would ever not want to be in Battle Mode is beyond me. The bandits appeared behind me, so I ended up wrestling with the camera while simultaneously trying to frantically click on the enemies that were surrounding me. It didn’t help that you can’t press ‘Tab’ on the keyboard to select an enemy, that button is to go in and out of Peace Mode. So what happened was that I was running around in circles, not attacking because I was not in Battle Mode.

I eventually managed to take down the assailants and it crashed to desktop. No worries, I thought, I’ll just log back in and finish off the quest. Turns out that my progress was not saved, so I had to start the quest over, and I got to watch the tutorial videos again. Then my game crashed again. I went through this process a couple of more times before I restarted my computer. I never could figure out what was wrong.

After restarting, the game was much more stable. I was able to finish the tutorial quest, gained a skill that allowed me to regain my health, and entered the game world proper. To the game’s credit it looks reasonably good. Until you start interacting with things. Throughout the village I started in there were these pots that kept spawning on the ground. A couple of whacks with my stick cracked them open so I could get the gold piece that lay inside, but the animation of the broken pieces was almost comically bad. Chunks would fly up and then land on the ground, but had no inertia. It looked like they landed on flypaper.

I puttered around for a while killing livestock while I explored the town, getting stuck as my guy couldn’t figure out how to walk around anything. You can’t jump, so if there’s a couple of pebbles in the way, they’re suddenly an impasse.

Around the village there are folks that sell skills, I bought one, and then learned that you have go to some training ground to train in the skills you’ve purchased. I never was able to find the training ground, and so was never able to use my awesome fist skill. I was, however, able to load it into my quickbar. Four times, in fact. I noticed at this point that my ‘regain health’ skill (meditation) was gone, and that I couldn’t figure out how to remove the worthless skills from my quickbar.

I eventually found a quest giver who gave my my first real quest, killing the foxes that were harassing his chickens. Sounds easy enough, the foxes just kind of stand around the town and aren’t aggressive in the slightest, even when I’m bludgeoning them with a quarterstaff. While killing foxes, one of them decided to walk away from me, directly up to and then through the wall of a house. Cunning.

I finished my quest, turned in my ‘fox skin’, sold my ‘fox hair’, and was offered another quest. I accepted, logged off, uninstalled the game, deleted the uninstaller, and burned down my computer.

I don’t really think there was ever any danger of me getting addicted to it, even it is free.

PS3 Hard Drive Mod

July 15th, 2007

If you’re just aching to get one of those lower-priced PS3s, you may be interested to know that you can use that $100 you saved to put in a crazy-big hard drive.

I’ve seen quite a few guides detailing the process, but this one over at 1up has some step-by-step pictures.

Yes. It’s a slow news day.

E3 is over!

July 13th, 2007

E3 is over, and all of the folks foolish enough to attend are heading back to the offices to pore over and disseminate the information they have amassed over the last couple of days. What this means is that for the next few days, most of the news you’ll find on the news sites will be some combination of a few things:

Title: Impressions/Preview of Game X
Content: I played Game X at E3, and it was good/coming along nicely, here’s some canned screenshots/movie and/or some ‘exclusive’ poor quality video of me doing poorly at the game.

Title: Interview with Game Industry Guy Y
Content: I sat down with Industry Guy Y and we talked about some questions that didn’t get answered at the press conferences. Industry Guy didn’t answer them either, but gave entertaining non-answers. Will overanalyze interview when we get back to the office.

Title: Analysis of Game Company Z’s press conference/E3 showing/marketing strategy
Content: Company Z did some things right, did some things wrong. Showed games that people wanted to see and didn’t show games that people wanted to see. Some games/announcements were surprising, some were disappointing. Overanalysis and possibly a minute-by-minute breakdown of ‘liveblogs’ will ensue.

No matter what site you go to, these three article constructs are going to be filled with the same things. Everyone who got to play the demo of Crysis is going to have a slightly differing perception of the exact same thing, but all feel compelled to publish it anyway. This unfortunately means that the things that differentiate the game news sites have virtually disappeared and the news scape is now a featureless grey mass of sameness.

But there’s always next week, I suppose.

Sony, a.k.a. The Baffler

July 13th, 2007

I’m trying to wrap my head around Sony’s latest marketplace gambits. First, they announce that the price of the PS3 will be cut by $100, and that a new model, with a bigger hard drive, will be available for the original $599 price. There are apparently now two catches:

1. The new 80 GB model will be ditching the hardware emulation of the PS2. This means that it will lose some of its backward compatibility, but be cheaper to make.

2. The 60 GB model, the one with the price cut, is being discontinued.

“With the 20GB version of the console already having been phased out in the U.S., this will leave the 80GB version of the console as the only model available. This version of the console will, like the European 60GB consoles, not include the PlayStation 2 Emotion Engine but instead rely upon software emulation of PlayStation 2 titles.”

I suppose this all means that if you want a PS3 for some reason, and have some PS2 games that aren’t on the list of supported games, then you need to get one today.

Link! (Gamasutra)

We’ve all been hornswoggled, or misinformed depending on your take. The older, slightly infirmed PS3 will be stocked for the foreseeable future.

“SCEA has reacted with puzzlement to the European perspective, suggesting that there may have been an incorrect interpretation. The spokesperson said, “Those quotes [published by a UK-based game industry website] from David Reeves are not accurate. He said that if they had lowered the price in Europe, that territory would have run out of their current inventory by the end of July.””

Who to believe? Who knows? Does anyone care any more?

Not likely.

Link! (Next-Gen)

And now we’re back to the ‘Once supplies are gone, they’re gone’ story again. It’s like a revolving door of misinformation, confusion, and good old-fashioned case of the crazies.

Nitrobike

July 12th, 2007

Looks like the folks at Left Field Productions have been busy since I left. Their new Wii title, Nitrobike has finally been announced. This, of course, means that I no longer have to deny that I’ve heard of it.

“Ubisoft says players will take control of rocket-propelled motorcycles in this arcade-style game, racing against the clock or in various offline and online multiplayer modes and unique online mode.”

I understand that the game is shaping up to be a bit better than last year’s Dave Mirra game.

Link! to the announcement (Gamasutra)

E3. the home game

July 12th, 2007

I’ve only been to one ‘old school’ E3 event, and while it was pretty neat being able to schmooze with other game developers I could not imagine what it would be like to actually work the thing. Rushing from meeting to meeting, press conference to press conference, interview to interview, all to get what is essentially the same information as everyone else. There are only so many ways you can interpret the same information. Elysium from Gamers With Jobs has the right idea

Covering E3, even for a relatively low-maintenance audience like GWJ … is a hell of a lot of work. I’m not complaining exactly, because in the process I get to play video games still months from release, but there’s a lot of jockeying through understaffed PR folks to see canned demos by over-tired developers who’ve spent too many hours over the past three months just trying to make their E3 demos look good.

And in the end, from the uncomfortable chairs of the media center, my olfactory processes abused by the stench of sweat and stale caffeinated drinks, I end up reporting basically the same information as everyone else.

So, while I could create dozens of posts about how this game or that game looks great or looks terrible. I’ll let the other guys do that. Much less stressful that way.

Link! (GWJ)

Wii demand outstrips supply

July 12th, 2007

If you see a Wii on the shelves, you’d better snap it up. The current ridiculous shortage could possibly last through Christmas.

“George Harrison, senior VP of marketing has told Reuters that the firm cannot guarantee it won’t see the same problems it had last year with supply unable to meet demand.

“There is no guarantee that we are not going to have ‘out-of-stocks’ this holiday season”

The more cynical crowd out there might suspect that Nintendo is manipulating the supply to artificially keep demand high. If that’s the case, then it’s working very well.

Link! (Gamesindustry.biz)

G4 forgets how to cover live events

July 11th, 2007

G4 has been hyping their E3 coverage for a while now. Saying that they will be covering the event live now that it’s ‘not open to the public’. I no longer get G4 without paying extra for digital cable, so I haven’t checked out the coverage. This poor soul did and was less than impressed.

“Four times in the middle of a live keynote they go into 4-5 minute commercials. What?!?! We missed 95% of the BioShock demo video, great job guys! How about no commercials when you are “covering” a live keynote event? But it gets worse! At the very end of the show, Microsoft/Bungie start showing off a kick ass Halo 3 video. Everyone has been waiting for this. It’s from the campaign.

Around the middle of the video, they cut from the live video feed into a camera shot of the huge screen that everyone attending the event is watching on. They start to pan out and some douche starts talking over the trailer.”

There was a video up of some of the footage, but it disappeared rather quickly. Normally I’d make some comment here about G4 not being a good channel for video game related… well, anything, but that train has already left the station.

Link! (ibloggedthis) (thanks, BRC64!)