Nintendo, Sony, E3, etc…

July 11th, 2007

Sony and Nintendo both had press conferences today. The only thing I thought was particularly interesting from the Sony conference is that a redesigned PSP (Gamespot via Slashdot) is on the horizon, it’s smaller, has better battery live, and has the ability to hook directly to your television to play games. Kind of neat, though hooking it up to your television makes it substantially less portable.

On the Nintendo front, dates for Super Mario Galaxy and Super Smash Bros. Brawl have been announced (Nov. 12 and Dec. 3, respectively). I’m not so sure about Galaxy, I was pretty let down by Super Mario Sunshine, but Brawl? Yeah, I’ll have one. I need to remember to take a paid vacation day that day, or that week.

Also mentioned was some ridiculous light gun accessory. Probably won’t be picking one of those up unless it makes its way to the bargain bin.

Wii more entertaining than Japanese television, ‘stealing’ viewers

July 11th, 2007

According to Fuji TV, viewership of their channel is on the decline and the Wii is to blame. Somehow folks would rather spend time with their game console than whatever drivel they show on Japanese televisions these days.

“The quality of programming has always been a little cyclical in Japan, but there has never been a period of decline like the one we are seeing now. There are outside factors at work. One is people watching TV on their cell phones where we can’t track them, but the really big factor is the time people are spending on the Wii,” quotes the Times of an unnamed TBS channel executive.

It’s fairly obvious to me that everyone in Japan that owns a Wii needs to also purchase a second television. That way they can tune in to the fabulous prime-time programming that they’re apparently missing out on, while still playing their Wii. They don’t even need to have it in the same room, just turned on somewhere. It’s for the greater good.

Link! (Gamasutra)

E3 in slightly lethargic swing

July 11th, 2007

The new, questionably-improved E3 is underway. One of the major press conferences, Microsoft’s, is out of the way, and Nintendo’s is scheduled for today. There were announcements made, blogs written, and snarky comments made all around. Several games were shown in varying forms of completion, most of them being games that are going to be terrible, games based on licenses that nobody wants, and games that will be mercifully killed before the next event. Highlights for yesterday include:

Nintendo’s press conference is today, I have a feeling that if they don’t at least show a video of some new stuff in the Smash Bros. game there will be rioting in Santa Monica.

28% of people with internet access play games when bored.

July 10th, 2007

Next-Gen is reporting that over a quarter of the people that use the Internet go to an online gaming site now and again.

“With one in four Internet users visiting a gaming site, playing games online is extremely popular. The fact that these websites are pulling in over a quarter of the total worldwide Internet population shows what a global phenomenon gaming has become,” said Bob Ivins, EVP and managing director of comScore.

“The potential of the online gaming arena should be especially appealing for advertisers, as the average online gamer visits a gaming site 9 times a month,” he added.”

To be honest, I would have suspected that number to be far higher. It seems that every person I’ve ever worked with either professionally or in the computer lab was playing some stupid Flash game or other at some point, and especially when a project was due the next day.

Link! (Next-Gen)

The Video Game Industry hires more than just programmers and artists

July 10th, 2007

What do you do if you want to make games, or at least be involved in the process, but don’t know a linked list from a bubble sort, or your art looks like it was done by a painting turtle? Believe it or not, there are jobs out there that you can do.

Gamasutra has opened their ears and are soliciting questions on what you can do, even though you may not have the skills needed to be a programmer or an artist.

“The beauty of any of these jobs is that they are open to anyone who can do the basic functions, but applicants who love games are still typically given preference. No joke. Who do you think is more valuable at a game company: an office manager who has five years experience working in a law firm but has never laid hands on a PlayStation 2, or one who reads game industry web sites and loosely understands what a Scrum is? (A Scrum is a meeting that occurs daily when a software development team uses an agile development methodology.)”

From my own experience as an Assistant Producer, I can say that a formal education is not strictly necessary, for any of the disciplines. Though it can give you an edge, experience and skill are often an acceptable substitute. If you have talent, you will be recognized and given a shot. You just have to have the ability to work hard, be eager to learn, and be willing to start low on the totem-pole. You don’t need to know how to program or do art, but being able to talk effectively between the departments will go a long way. The best advice I can give is to learn your craft, hone your skills, create something to show off the relevant skills, and apply to absolutely every company you can find. Everyone wants to work at places like Blizzard and Bungie, so they get mountains of applications. You’ll likely have better luck going to a smaller developer. The smaller guys usually have smaller staffs, so you’ll get the added bonus of wearing multiple hats, which will increase your skillset and your marketability.

Link! (Gamasutra)

Competitive Gaming’s poster child headlines E for All

July 9th, 2007

Typically, every time I see an article about Johnathan “Fatal1ty” Wendel, I blow right by it. It’s not that I don’t respect the fact that he’s made a living playing games competitively. Nor is it that I can’t appreciate that he’s put his name on some ridiculously overpriced signature gaming peripherals. It’s not even because he puts that silly ‘1’ into his name, though I usually like to pronounce it as a ‘1’ other than a ‘i’, “Fatal-one-ty”.

No, I typically don’t read articles about him because while so much press has been given to him letting me know that he’s the ‘most best game competitive game player ever’, I don’t remember hearing about any other professional gamers. This either means that they aren’t press-friendly or that they’re not consistently skilled enough to be in the upper echelon of game players. Reading about professional gamers is great and all, but from all the press I read, there’s Mr. Wendel, and dozens of his faceless opponents. Lame.

That being said, it seems that Mr. Wendel is going to presenting a keynote speech called “Competitive Gaming – From Basement to Big Time.” Though how he’s going to find time to write a keynote between pwning n00bs, cutting endorsement deals, and going on a national tour.

Link! (Kotaku)

EA President forgets to use PR filter

July 9th, 2007

In a move that stands equal chance of being refreshingly honest or mind-numbingly stupid, new EA top dog John Riccitiello has come out and told the Wall Street Journal that their games are too boring and too hard.

“For the most part, the industry has been rinse-and-repeat. There’s been lots of product that looked like last year’s product that looked a lot like the year before.”

It’s like he just realized that Madden 94, 95, 96, 97, 98, 99, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, and the upcoming 2008 are essentially all the same game with incremental improvements.

Link! (SPOnG)

US Army features violent game in recruitment tournament

July 9th, 2007

Rawstory has a typo-ridden article where they discuss the United States Army’s recruitment event disguised as a tournament. They take particular offense that the ‘uber violent’ Gears of War is one of the games featured. They apparently think that a game that allows you to use a chainsaw to dismember opponents, and stomp on necks to break them is entirely too violent, though games like America’s Army and Resistance: Fall of Man are OK.

“Players will be rewarded tens of thousands of dollars in prizes from the military for chainsaw massacres of opponents, whose deaths are stunningly illustrated.”

I find it interesting that none of the other games are mentioned. Resistance has a pretty gruesome weapon: the Air-fuel Grenade. Taken from the Guide at IGN:

“This is the sexiest grenade I’ve ever seen in a videogame. When you through (sic) it, it’ll stick to surfaces (a Titan perhaps), discharge a greenish looking smoke, and than set the smoke on fire, like napalm. It’s mean, and it works so well. I’ve cleared whole rooms with this little bastard.”

Perhaps they gloss over this method of Mass-Death(tm) because it’s less interactive. Pressing a button to saw some alien in half is somehow more engaging, thus potentially more psychologically damaging than to kill aliens by pressing a button to set the air on fire.

Link! (Raw Story) (via Game Politics).

Alleged Video Game Channel to cover Video Game Expo

July 9th, 2007

The smaller-yet-still-important video game exposition starts tomorrow, and G4, the ‘Television for Gamers’ channel that has almost 5 shows dedicated to video games, is going to be covering E3. If for some reason you still get G4 and haven’t turned to it in a while, you might consider giving it a look.

The coverage is likely going be between the Star Trek reruns and the game shows starring ninjas.

Link! (G4tv.com)

“Gifted” rhetorician posits that computer games aren’t really games.

July 7th, 2007

In a recent GameSetWatch post, author ‘simonc’ fawns over an article written by Michael Samyn which presents a top ten list of reasons why computer games aren’t really games, and shouldn’t be considered as such.

Normally I wouldn’t present any ‘Top X’ lists, they’re usually a sign of lazy writing (yes, even the ones on this very site!). But this one spoke to me. It said, “Here are some half-baked ideas to generate some discussion.”

I’m not going to rebut all ten points (conveniently numbered, no less!), but I did want to address a couple.

(More after the break)

4. Not (just) for children
Games are traditionally considered to be for children. Probably because they are useful tools for learning. They tend to contain simple structures that are easy to understand. As we get older, the things we need to learn become more complex. Games don’t suffice anymore and we often turn to art for exploring ourselves and our surroundings.
The same adults that look down on those simplistic children’s games, are now moving joysticks and pressing buttons on game controllers in front of television sets and computer screens. These are not the same games!…”

It seems to me that the author is confusing ‘can be understood by children’ with ‘intended for children’, the difference is subtle, but it is there. Games like Candyland and Chutes and Ladders are indeed geared toward children, but games like Scrabble are geared toward anyone with the ability to spell, which is indeed most anyone. Indeed, there are competitive organizations comprised of adults and children.

6. Players as authors
Traditional games have strict rules. Because of this strictness, you can predict all possible outcomes of any game, based solely on analysis of the rules. Computer games, on the other hand, are much less predictable. While many of them still contain rules (although their strictness is fading with each generation), these rules tend to create options rather than diminish them. So much so that a player can play a game in ways that surprise even its creator. Players can bend the rules to create new games, overcome obstacles by simply combining rules and objects in unexpected ways and they can exploit bugs for fun. Many computer games take advantage of this creative potential and encourage the player to co-author the experience.”

House rules. Arbitrary game rules that folks come up with for a variety of reasons to make their games more enjoyable, or more interesting. Perhaps in ways that the authors of the game did not intend. One of the most well-known (or least well-known, depending on your take) is the Monopoly Free Parking rule. In the official rules, landing on Free Parking does nothing, it’s just a spot where you can park ‘free’ of anything happening to you. Most everyone I’ve ever played the game with uses the variation ‘all money paid to the bank goes to the fund, and if you land on Free Parking, you get the fund’. Variations like this can indeed extend the life of a game, make it more accessible to less apt players, or just provide a change of pace from the norm.

9. No losing
Contrary to traditional games, computer games cannot be lost. This is especially true for single player games. When people say they lost a computer game, they actually mean that they failed to accomplish a certain task. This often prevents them from making any further progress. So they give up. Nobody wins, nobody loses.”

When you’re playing a game competitively against another player, you can indeed lose. Games like Rampart, Street Fighter 2, Mortal Kombat, T-Mek, one of the myriad Pokémon titles, or any sports game you like. Playing against someone else, there will indeed be a loser. If I’m playing NBA Jam against some random arcade patron, and I score less than him, I’ve not only ‘failed to accomplish the task’ of besting by opponent, but I’ve lost the competition.

10. Cheating is allowed
In computer games, cheating is often as much fun as obeying the rules. Traditional games break instantly as soon as you start cheating. But computer games often include cheat codes that allow you to have unlimited money or be invulnerable, etc. Traditional games would dissolve instantly if the rules were broken like that, but computer games become all the more fun.”

In traditional games, cheating is far easier than it ever will be in computer games. If you’ve ever played Klondike Solitaire by yourself, I can almost guarantee that you’ve either: looked ahead at the card you’re going to flip over next, checked one of the face-down cards in one of the stacks to see what’s underneath, or snuck a card in where it would have been impossible to do legally, especially in the midst of a long game where you really don’t want to start over.

Most of the rest of the points are incongruous with tabletop roleplaying games like Dungeons and Dragons that, in the comments, the author admits he has little experience with.

Hit the link below for the full article.

Link! (via GameSetWatch)