Game consoles cost lots of money.

June 20th, 2007

Chris Buffa is a terrible writer; his latest article is no exception. I’m not actually sure what his point is, other than possibly that video game systems have always been expensive, and we get more goodies today than we used to, for fewer comparative dollars.

The article is pretty low on content, for example, this is the complete section about the Nomad:

For $180, players get a cumbersome machine that breathed life in a dying 16-bit system; that is if you had the money to feed its greedy, 16 bit processor. The Nomad consumes six AA batteries in two hours, a terrible issue that helped spell its demise.

The article is only really useful for comparing the cost of systems when they were new to today’s dollars, but since he inexplicably left out Nintendo’s offerings, its worth is suspect.

Link! (GameDaily) if you’re so inclined.

If Sony drops the price of the PS3, they’d sell more units.

June 20th, 2007

Gamesindustry.biz has an unrelentingly positive interview with Yves Guillemot, the head banana at Ubisoft. Among other non-answers, he does throw in that he thinks that if Sony were to drop the price of the PS3, they’d sell more units.

“[Sony has] sold a machine that is actually expensive to build at the right price for consumers. It’s just that if we want more consumers, we’ll have to have a price that will make more people come in.”

Filed under ‘D’ for ‘duh’.

Link! (Gamesindustry.biz)

We don’t appreciate the classics

June 19th, 2007

It’s pretty clear to me that while people know, remember, and often respect the digital legacy of games, more and more players, particularly the neophytes do not. They’re accustomed to the ‘pretties’ in current games, and the old ones just look like crap by comparison. Gamers With Jobs has an interesting article exploring this idea.

“Myst was a brilliant game. So was Doom. But beyond the nostalgia, they simple do not stand as “classics” in the same sense that Prufrock does, because they must necessarily be judged against a modern sensibility. To much of the Myst experience, or the Doom experience, is delivered to eyes and ears which have now been accustomed to higher-fidelity. It is for this reason I can’t call Beowulf a “classic.” It’s a work of historic significance to be sure, but most people will only approach it through layers of translation, and still find it interesting for it’s place in the canon, not for itself. Few delve back into the 78RPM recordings of Enrico Caruso but to learn of a curious foundation — to iPod ears, the recordings are grating, belying the brilliance his voice clearly held. Similarly, comparing video games to literature is difficult because the standard the measuring stick we use for electronic entertainment is fluid, changing in both length and metric.”

I’ll admit that some of the games I loved to play as a youngster just don’t do it for me anymore. I’m not sure if I’m becoming accustomed to better graphics/sound/glitz or if like a narrower swath of games because my tastes have become more mature and refined.

Link! (Gamers With Jobs)

Manhunt 2 for Wii Possibly Getting AO rating

June 19th, 2007

Hot on the heels of the announcement that Manhunt 2 can not legally be sold in the UK, it seems that now that the CFCC (Center for a Commercial-Free Childhood) is pushing for the Wii version to get an AO (Adults Only) rating because of the nature of the controller. Using the controller to go through the motions of stabbing a guard in the eye with a pen is more engaging than pressing a button to do the same action.

“Citing concerns over the Nintendo Wii’s popular motion control system, the Center for a Commercial-Free Childhood (CCFC) has demanded that Manhunt 2 be rated AO (adults only) by the ESRB. The game is scheduled for release in North America on July 9th.”

This is fairly significant, if the game does in fact get an AO rating, there aren’t very many stores that will carry it. Even if it is for a system that’s perceived as being ‘for kids and old people’.

Link! (GamePolitics.com)

Edit: It’s official, apparently. Kotaku has what they’re calling ‘confirmation’.

Space Invaders

June 19th, 2007

It’s amazing to think that as recently as 1978 Video Games were just starting to *ahem* invade our collective consciousness Although I never really cared for it very much, it’s hard to deny the impact that Space Invaders has had on the culture and the industry.

” The game was so amazingly popular in Japan that it caused a coin shortage until the country’s Yen supply was quadrupled. Entire arcades were opened in Japan specifically for this game.”

Link! (The ultimate Space Invaders Page.)

SimCity DS

June 19th, 2007

Somehow SimCity DS has managed to be released with very little fanfare, and fairly lackluster reviews. I have to resist the urge to purchase and contain a tiny metropolis within my pants.

Link! to the official game site (highly obnoxious site warning!)

Manhunt 2 Banned in the UK

June 19th, 2007

It’s being reported absolutely everywhere that the BBFC has banned the sale of Manhunt 2 in the UK. While I don’t plan on ever playing this game or moving to the UK to do so anytime soon, it’s worth noting that this is an impressive act of censorship. The game is being restricted from everyone, not just from the impressionable young ‘uns that don’t know any better.

“Against this background, the Board’s carefully considered view is that to issue a certificate to Manhunt 2, on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public.”

To be fair, the game is about indiscriminately hunting down and killing people.

Link! (Gamesindustry.biz)

Message Board Gold

June 19th, 2007

Yesterday’s post about Neverwinter Nights turning 5 made me want to get back into the game somewhat. Trawling their message boards brought up this gem.

Re: some advice please
Author: Fester Pot

Here are some in-game playing examples of conversations with other players on some online worlds:

ME: “Hail and well met! I am looking for a shop where I can purchase some gear and perhaps a tavern to cool off in with a cold mug of ale. Could you direct me good sir?”

PLAYER: “lol!”

That sure makes me miss playing online.

Link!

How do you get those games so cheap?

June 19th, 2007

There seems to be a dearth of actual news this morning, but Nintendojo has an interesting article revealing one of the more inexplicably-unknown secret of game collection. Hitting garage sales.

“We were both surprised by the amount of gaming technology out there for sale, and even more surprised by how cheap some of it was (perhaps a testament to the fact that the sellers did not always realize the value of the items they were selling).”

Link!

Gold Farmers Make $Bupkis/hour

June 18th, 2007

The New York Times has an article detailing the daily worklife of the Chinese Gold Farmer, the scapegoat of MMO players everywhere. Shockingly, they don’t make much money by American standards.

“For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20.”

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