GameSpot changing review format

June 24th, 2007

After 11 years, video game website behemoth GameSpot is ditching their old review scale for a newly reconfigured one. They’re going to be using the same 10 point scale, but with .5 increments instead of the previous .1 increments. It’s no secret that I have issues with traditional review scoring methods, so this is certainly a step in the right direction.

“That’s 1.0 to 10.0 with half-step increments. Component scores, like graphics and sound, will no longer be a part of GameSpot’s score. With fewer scores to choose from, our review team will be able to speak more definitively about games. By eliminating scores like 7.9, we’re no longer able to say “this game is almost great, but not quite. Now our choices will be to say “yes, this is a great game” and give it an 8.0, or say “this game is good, but not great” and go with a 7.5. While I’ll personally miss the ability to give games a 6.8, I look forward to eliminating quibbles about the quality differences between games that are only a tenth of a point apart.”

It is also made clear that the numeric scores still mean the same thing, which means that a particular game must score at least 7 out of 10 to be considered of ‘average quality’. This is a flaw, but also makes it difficult to compare scores at a glance to other sites that consider a 5 to be average.

Since some of the granularity of the scale is going away, they are also going to give out ‘medals’ to each game for different reasons to highlight things that the game does particularly well instead of adding a tenth of a point here or there.

It will be interesting to see how it all shakes out.

Link! to full article (GameSpot)

 

Nightshade, what could have been

June 23rd, 2007

GameSetWatch is running a fantastic article detailing some of the history and development of one of the best and most overlooked adventure games on the NES or any platform: Nightshade.

“Typically, I would come into work to find that the über-boss had been pressuring my workers in the dark of night, and wild idiotic ideas had sprung into life,” Kidd recalls. “Ideas such as enemies whose heads could be severed, allowing giant blood snakes to form out of the blood hosing from their carotid arteries. So these sorts of things were eased onto the ‘back burner’ pile, and then the burners were turned on, incinerating these concepts for the good of all humanity.”

Link! (GameSetWatch)

The Doritos Game

June 22nd, 2007

Got an idea about a simple game? One that would be perfect for Xbox Live!? One that involves Doritos? (Yes, Doritos) The you may be the person that they’re looking for to get your game developed by a real developer and distributed for everyone to see your greatness.

Though I didn’t see it in the article, please make the game better than Cool Spot or Yo! Noid.

Link! (obnoxious site warning!) (via Eurogamer)

New York Games Bill *this close* to becoming law

June 22nd, 2007

With the Manhunt debacle going on, it seems to have slipped under the radar that the New York bill that would make it a felony to sell a violent video game to a person under the age of 18 was all but signed into law yesterday.

As expected, the Senate and Assembly reached agreement on video game legislation. However, time ran out before the measure could be passed in both houses. Legislators expect to formally pass the bill when they return in July. At that point the video game bill will go to Gov. Eliot Spitzer (D), who is expected to sign it into law.

Although the bill did not get passed yesterday, it’s important to note that both houses agreed on the language of the bill and fully expect it to pass the houses and be signed into law when they reconvene in July.

Link! to full story (GamePolitics.com)

Manhunt 2, you’re outta here!

June 22nd, 2007

It’s official Manhunt 2 is officially on hiatus. This shouldn’t really come as a surprise to anyone given the events up until now. Now I can finally stop posting about it.

“Take-Two Interactive Software has temporarily suspended plans to distribute Manhunt 2 for the Wii or PlayStation platforms while it reviews its options with regard to the recent decisions made by the BBFC and ESRB,” Take-Two reported in a written statement.

I fully expect this game to come out in some form down the line. Either in heavily altered form or on the PC. There’s just too much hype around it now to have it fade into obscurity.

Link! (Gamesindustry.biz)

Personification in video games

June 21st, 2007

Gamers With Jobs has an interesting article that explores how not just women, but many of the non-young male characters are objectified in games. Even better, the article is written by a female gamer, a rare specimen indeed.

“Unless you’re a wise old martial arts master guy, you better not age. And when I say age, I mean at all. Remember Sir Auron from Final Fantasy X? Great character. Kicks butt all over the place, and even gives good story. All through the game he gets crap about being an old man. If you do the math from the facts in the game, he would be 33 years old (if he wasn’t already dead but if you’ll follow the immutable point). How does it feel to know that you’re really old, guys? At least he’s there. I tried to think of a female equivalent in age and story role, and got nowhere. I have come up with a theory about grown women. I think they morph into crates once they turn 26. They wrap themselves in a wooden chrysalis and change into their final form. The next day they emerge and shake out their skirts as 80-mumble year old NPC’s and shuffle off to live in a random village in the nearest jRPG. It would explain why those things are all over the place and there’s no grown women in sight, wouldn’t it?”

Link! (Gamers With Jobs)

How I got my start in the games industry

June 21st, 2007

Although I haven’t seen anything as awesome as the method I used to break into the industry, I like to see how other people managed to break in.

“[S]ometimes it can be helpful – or, at the very least, interesting and inspiring – to hear first hand from industry veterans about their own experiences starting their careers. We […] found that even if the exact opportunities have changed, a number of things, like the rewards for passion and determination, have not.”

Link! (via DevBump)

EDIT: It seems that IGN has an infrequently updated video feature about this very topic here.

Manhunt 2, the story so far

June 21st, 2007

The ongoing Manhunt 2 saga is beginning to get slightly bizarre. Here’s what’s happened thus far:

    1. Rockstar makes controversial game
    2. Controversial game gets banned in the UK
    3. Organization in the US calls for the game to be rated Adults Only, not knowing that the game already has it from the ESRB
    4. Nintendo and Sony issue statements reminding us that they do not allow AO games to be published on their systems
    5. Head guy at Take 2 is taken aback, calls the game “a fine piece of art”

It’s like watching some kind of bizarre three-way fencing match. I want to look away, but just can’t.

93% of original IPs fail

June 21st, 2007

Tadhg Kelly has an interesting post up exploring why so many original video game IPs ultimately fail.

“In most other disc-based retail media, 300,000 units sold of anything new is actually pretty damned good. Book authors would faint at the idea that they’ve gained that many sales of their first book. Indie movie makers would be very pleased indeed. Because, when you break that down into numbers, 300,000 sales could be anywhere from 7-15 million dollars worth of revenue at the till.

That’s an awesome number. Unless you work in games, and the reason for that is that games cost way too much money to make, and the margins for third parties are less than ideal.”

Link! (via DevBump)

All I want for Xmas is Häagen-Dazs?

June 20th, 2007

The All I Want for Xmas is a PSP is one of the least successful viral marketing campaigns in recent memory.

I found it amusing, then, that the site is now an information site for Häagen-Dazs.

Link! (via Next-Gen.biz)