“How Killing People With My Dad Improved Our Relationship”

June 16th, 2007

I can’t really relate to the subject matter, but Gamasutra’s running an article about playing video games with dads and how they help the old bonding process.

“When I was a kid we got an Atari 2600 for Christmas one year, and my dad and I used to spend hours competing with each other in games like Asteroids, Chopper Command, and Galaga. We had a great time, and later when emulators became common, we even revisited some of those old competitions and had a great time doing it. So I knew my dad enjoyed playing video games, and yet I hadn’t been able to interest him in playing modern video games.”

Link!

Game Blogging for Fun and Profit

June 9th, 2007

I’ll admit it, when I see stuff like this, I get a little jealous. Now, don’t get me wrong, I have no allusions about the reach of this site. I understand that I’m not a member of the press proper. I don’t have press contacts, and I don’t get press releases. People don’t come here for breaking news, reviews, and previews. Sending me anything would have limited benefit to any of the companies involved.

“More after the jump”

Though Kotaku is not shy about posting about whenever they get free stuff, you might notice that the staff does not post much in the way of reviews (and no, their “Frankenreviews” don’t count. So why does the site get free stuff from vendors? They get stuff because they have lots of readers, and they’ll tell their readers. It’s that simple. It’s no secret that to get lots of readers you need several things, but chief among them are: consistent updates and compelling, well written content. Press releases by themselves are pretty are pretty dull material. Rewritten press releases are slightly better, but press releases with snarky commentary seem to be a path to success, and indeed, seems to be the crux of the content stream of the major video game news sources. I don’t mean to single out Kotaku, original content aside, several of the Big Few sites post the same news, rewritten with the editor’s comments: Exhibits 1, 2, 3, 4, 5, 6, and 7. It’s a formula that’s worked for Paul Harvey’s News & Comment since 1951 (although admittedly quite a bit more subdued).

I suppose the point that I’m trying to make is that there doesn’t really seem to be anything particularly special about the Big Few gaming blog sites. In fact, there isn’t a whole lot of difference between the big sites and this one (you might notice that I posted that a couple of days sooner… just sayin’), except that I don’t post rewritten press releases with comment, or silly links with comment, or scuttlebutt with comment. But I could. I already trawl the Internet looking for video game news, rumors and information. It would be trivial to set up a mailbox and subscribe to all of the press release lists I could get my hands on. I could then sift through them, pick out the juiciest cherries, rewrite them, and post them every day. I could post the links that I seek out and find every day. It would certainly shake this site up a little bit, and heck, I might increase my average daily visits into the triple-digits.

It’s a lot to consider.

Controllers?

June 8th, 2007

Controllers play a very important part in the enjoyment of any video game, but they also play a large part in their development. A controller is the link between the player and the game world behind the screen, and allows the player to alter that world through the force of his will.

Most actions can and have been abstracted down to button presses, which actually makes sense for some actions. Firing a blaster in a spaceship, for example, might very well be done by pressing a button if the player were a pilot in said ship. But why would a character jump when a button is pressed? For that matter, why would he run faster, throw a football, or perform a roundhouse kick when you press a button?

There is a plausible technical reason. Computers understand two things and two things only: one and zero, otherwise known as on and off. A button only has two states: pressed and not pressed, otherwise known as on or off. It would be programatically easy, then, to tell a game that if Button ‘a’ = ‘pressed’ then Character ‘b’ = jump. Further, most semi-intelligent creatures can be trained to understand that pressing a button can provide a result: getting a peanut, unlocking a car door, or making a character in a box jump.

We can therefore relate the control to the onscreen characters to the control of a marionette, which isn’t particularly far fetched. Both activities require nimble fingers and are amazing to watch when performed well. This also means that the player is disconnected from the game world. He is an observer who can merely direct the actions in the world beyond the window that is the monitor.

We can get around this limitation by immersing the player in the game, by attempting to make the player feel like he is the character, rather than just directing the action on screen. The ways that can be accomplished are beyond the scope of this article. However, it should be noted that immersion can and will be broken if the controls are awkward or inconvenient in some way.

It might make sense, then, to have a specific and unique controller for each different game, and (more or less) that’s what some arcade games tend to do (remember arcades?). This works reasonably well and provides a certain degree of freedom. Need another function? Add another button! However, this is inconvenient for operators. Arcade operators tend to rotate their offerings periodically. It’s much cheaper and easier to just remove and replace the innards of their game cabinets with the latest and greatest titles rather than getting rid of the old one and shipping in a new one, especially if there is some kind of standard (see JAMMA. Replacing a control panel and a motherboard are both now fairly trivial to do. But as games moved into the home, this was less feasible.

The designers of a home video game system have an interesting challenge on their hands. They need to design an input device for games that have yet to be conceived, quite a daunting task! Ergonomic considerations aside, they need to make their best guess about how the controller may be used and add enough inputs to accommodate whatever the developer wants to throw at it. How many buttons If a controller has more than one button, the designers will also have to decide how to refer to them. Since these controllers will be used in a variety of games, a button can no longer be labeled ‘jump’, since there may well be no jumping in the game. Should letters be used? Numbers? Geometric Shapes? Colors?

M&Ms

June 2nd, 2007

From the Spam Files

May 31st, 2007

This is another selection of actual headers from some of the myriad spam messages that I’ve received lately, obfuscated where appropriate:

From: Rachel Bradshaw 
X-Mailer: The Bat! (v2.00.6) Personal
X-Priority: 3
To: Basscomm 
Subject: Crazy defoliator

This is the only non-overt advert for ‘performance enhancing’ prescription medications at low, low prices. The next three are, in a frightening way.

From: Teresa Hurley 
X-Mailer: The Bat! (v2.00.4) Personal
X-Priority: 3
To: Webmaster 
Subject: Hymen destroyer

There’s just too much innuendo here, I can’t choose just one thing to say.

From: Hank Schultz 
X-Mailer: The Bat! (v2.00.4) Personal
X-Priority: 3
To: Webmaster 
Subject: Happy Viagra

I guess this is implying that somewhere there is a quantity of depressed Viagra infiltrating the supply?

From: Margaret Benson 
X-Mailer: The Bat! (v2.00.0) Personal
X-Priority: 3
To: Basscomm 
Subject: Orgasmotron

The mental imagery is equal parts intriguing and horrifying.

Burning WoW

May 30th, 2007

I quit playing World of Warcraft on June 12, 2005 making it 1 year, 11 months, and 17 days since I’ve played it last. Not that I’m counting. Imagine my surprise, then, when the following arrived in my mailbox:

Now, ignoring all of the things in that picture that make me a huge dork, you’ll notice, around the center, that I have been sent a DVD that has the free 10-day trial on it (as well as the original version, should I have misplaced it, or course). I’m guessing that the unsolicited email announcement I got about it combined with the media blitz that I absolutely can’t get away from just wasn’t quite enough to pique my interest in the game, since the expansion’s been out for a full four months since the game came out and I still haven’t managed to get to the store and buy it.

Of course, if I do reinstall the game, install the expansion, play for 10 days, decide I like it, and then decide I want to resume my subscription, I’ll have to pony up $40 for the full price of the expansion, whether I download it from Blizzard directly or get a box from the store. Heck, I don’t even really need the box, I have the full version of the game. I just need that precious serial number.

Brian Clevinger (doesn’t really) sucks!

May 22nd, 2007

It has been brought to my attention that searching Google for the phrase “brian clevinger sucks” brings up a grand total of 0 results.

This post is to fix that.

I’ve never actually met Brian, so I don’t really know if he sucks or not, but I read a post on his site that I had to act on.

Oh, and there was that time that he asked for some files of the movie sequences from Final Fantasy VII that I ripped, put in a big ‘ol file, hosted, emailed him the link and then I saw was downloaded exactly once. Then the project never materialized in any form I could see, and I didn’t get so much as an insincere thank you email in return.

Thanks for opening the Old Wounds(tm).

His site.

EDIT – Well, I didn’t actually think I’d get a response since I was mostly just goofing around, but I did. Edited accordingly.

Skype

May 6th, 2007

Skype is a program that allows you to make phone calls for free over the Internet, and for a fee to land lines. Sounds like an interesting deal, and I know of a few people that use it, so I decided to give it a try.

I went through the install process and setting up my headset and video device. Skype supports video calls, and detected my TV-Tuner as a video device, which would have made things interesting.

By installing Skype, I had increased the amount of instant messaging programs installed on my computer to three: Skype, Xfire, and Trillian. Even more if you count my IRC client, XChat, and the chat-thing that comes with GMail. Most of these have the option (checked by default) to automatically start up and log you in to their respective services as soon as you start your computer, because you obviously wouldn’t ever want to use your computer and not be available to be contacted on any one of half a dozen different networks. I prefer to start and stop these services on my own, primarily so my computer doesn’t take an inordinate amount of time to get to a usable state, so I immediately sought out and unchecked the box labeled “Start Skype when the computer starts”, closed Skype down and went about my business.

Later on I decided that I was going to try and make a call, but to my surprise when I started it up the “Start Skype when the computer starts” option was checked. Upon further investigation, it turns out that this option exists within two places in the program: on the main menu and under the Options menu. I turned both of them off, restarted the program and the options were again checked in both places. This is apparently a known issue without an effective workaround that has been around for some time.

It’s a minor issue, but I’m not convinced that it’s actually a bug. This certainly seems like a design decision, as it hasn’t been fixed in at least two years. Ignoring my instructions is a major no-no, so it got uninstalled. Perhaps I’ll try it again if they get this ‘bug’ fixed.

User update

May 5th, 2007

I’ve gone through and culled some of the more obviously fake users from the database. Yes, that includes you, ‘carinsurance’. If you were a real person you might want to think about choosing a new online identity.

You’ll pardon me if I don’t start doing cartwheels

May 1st, 2007

In the midst of the spam-fest that is my Inbox, I found this gem (irrelevant bits removed):

******************************************
Your refund for ICANN Fee overpayment
******************************************

Dear basscomm,

The Internet Corporation for Assigned Names and Numbers (ICANN(R)) recently agreed to reduce their Registrar Transaction Fee from $.25 to $.22. What does this mean for you?

Good news. You have been credited $.03/yr for each domain name you registered or renewed dating back to July 1, 2006* — $.03 has been placed into your Go Daddy(R) account with this customer number: xxxxxxxx.

Your in-store credit will be applied to your purchases at GoDaddy.com(R) until it’s gone or for up to 12 months, whichever comes sooner. If you have any questions, please contact a customer service representative at xxx-xxx-xxxx.

<link removed>

As always, thank you for being a Go Daddy customer.

<Signature, disclaimer, etc.>

Copyright (C) 2007 GoDaddy.com, Inc. All Rights Reserved.

To put that into context, I have two domains registered through GoDaddy, but only one that fits the criteria, which means that I have a grand total of $0.03 in credits. And while I both understand and appreciate that someone hopes that this is a gesture that is going to generate loads of revenue, I think it’s a bit silly. I’m not getting back the $0.03 that I overpaid last year, I’m getting credited $0.03 on future purchases (until the credits run out, of course).

And yes, I’m being silly about the whole thing. I still use and have no issues with Go Daddy’s services. I’m sure that this credit is going to be a greater boon to those who hold large quantities of domain names. Heck, with this credit, if I had 299 domains I could renew one of them for free. Well, for free plus the $0.22 ICANN fee.