Mad Catz Super Street Fighter IV Arcade FightStick Tournament Edition S

February 26th, 2013

So, in the span of a few years, I went from the best home joystick ever made to the worst home joystick I’ve ever used (and yes, that includes the wacko joystick things that the TI-99/4a used). So, as a result, I kind of fell out of even caring at all about joysticks for home consoles. I would briefly toy around with the idea of building my own joystick out of wood and some arcade parts, but that always seemed to be too much work, and not enough video games.

But something happened in 2011. In 2011 I started trying to dig up some information about the upcoming Ultimate Marvel vs. Capcom 3 (since I had already bought and really liked the first MvC3 game), and I saw a few videos where people were using this enormous fighting stick that looked like someone chopped off the front panel from an arcade cabinet and then jammed a USB cable on it.

Look at all of that arcadey goodness.

Look at all of that arcadey goodness.

Which, apparently, that’s exactly what it is. Which means two things:

  1. These things are kind of expensive. Around $100 or more. That shouldn’t be a huge surprise to anyone who’s kicked around the idea of having an arcade cabinet in their home (some day…). Equipment that needs to stand up to the rigors of arcade life aren’t cheap.
  2. You’re going to get as accurate an experience as possible if you’re trying to replicate the arcade experience at home. Which, apart from taking one more reason away from going to your local arcade (assuming one even exists), ensures that you’ll have very little trouble going from your home joystick to the arcade joystick since they’re exactly the same. Finally, I can keep my muscle memory!

Now all I need to do is to find an arcade version of either Street Fighter IV or Marvel vs. Capcom 3 (since that’s what I mostly played with this thing) so that I can put my skills to use.

Some day…

Super Advantage

February 21st, 2013

The other day, I kind of gushed about the best controller ever made, the NES Advantage. So, it kind of stood to reason that when there was an Advantage controller that was for the Super NES, that I would have to have it. I mean, an updated version of my favorite controller ever for what was then my current favorite video game system? It’s got Super NES styling? Insta-sale!

Super Advantage

But, somehow, this controller ranks near the bottom for any controller I’ve ever used. How? Well, let’s see here.

The button layout is terrible. The two grey buttons on the stick are for the L and R buttons, a.k.a. the ‘shoulder buttons’, that are on the top of the controller. So, naturally, these were moved to the bottom of the control panel.

Even more aggravating is that fighting games were pretty popular around that time, and I would have loved to use this thing to replicate the arcade experience, but the buttons weren’t laid out in the classic ‘two rows of three’ layout that made fighting games work. I tried to make the ‘two rows of three’ happen by assigning the ‘L’ button to the top row and the ‘R’ button to the bottom row, but it was a fairly poor substitute.

The buttons themselves also seemed to stick in the ‘depressed’ position if you didn’t hit them dead-center, and since the controller is so huge, there’s a lot of travel between the buttons, and a lot of mis-hits.

The slowmo button is relocated to a giant button in the center of the controller where it’s super-easy to accidentally hit.

The LED’s that show how fast the autofire is firing have been removed, so it’s kind of a guess now. Sure, there are sliders, but they’re not particularly easy to gauge.

And, at least on mine, the stick doesn’t always recenter itself properly. Mine liked to hang out in the down-left position. That’s probably a defect in my controller, but I was so disappointed in every other aspect of this thing that I never bothered to replace it, and I wouldn’t buy another joystick until 2011, which we’ll get into another day.

About the only good thing I have to say about this controller is that it helped be to finish Battletoads in Battlemaniacs. Mostly because whoever made that game reversed the most common assignments for buttons, and I could only make anything resembling progress by using the stick’s bizarro layout.

Still, it’s a bad controller, one that I wouldn’t even wish on someone I didn’t like.

NES Advantage

February 19th, 2013

I’ve mentioned a few times around the Internet that I like the NES Advantage. It’s true, it’s one of my favorite controllers of all time. I mean, just take a look at this thing.

Advantage, NES

It’s perfect in almost every way. It’s a good size, it fits my hands, it’s got a comfortable button layout, it’s got lights so I can see how fast the autofire is pushing the button for me, it can switch from player 1 to player 2 with the flick of a switch, and so on. It’s the next best thing to having an arcade stick in your home to play all of those arcade-quality games on your NES. I could go on, but then this would turn into some kind of gushing, fawning article, and I’m not sure I want to go down that path… again.

What’s pictured above is not my first NES Advantage. I’m actually on my second one. The first one I had lasted me through the end of the NES’s life, and then met an unfortunate end courtesy of the sharp legs of an easy chair some time in 1995.

I was so disappointed that I kind of stopped playing NES games for a while. I moved on to the Super NES and then to the N64, and then one day in 2000 I went to my local Toys R Us, and they had an entire aisle lined with NES Advantage controllers. I couldn’t believe my luck, so I grabbed one (rather shortsighted, I guess) and took it to the counter to pay. The lady looked at it and asked me with a hint of disbelief in her voice, “You know this is for the regular, old NES, right?”. I assured her that I knew that and that’s why I wanted it.

The Bachelor: The Videogame

February 14th, 2013

This is the space where I usually talk about the various video-game-related things that I’ve collected over the years, but since today’s Valentine’s day, I thought I’d change it up a little bit.

I have enlisted another bachelor, Callitot (from our world-famous Rayman Origins playthrough), to help me play a round of The Bachelor: The Videogame, and the trainwreck that followed is below.

Enjoy! And happy Valentine’s Day!

Packy & Marlon

February 12th, 2013

Video games are good for a lot of things: procrastinating instead of doing homework, making you late for appointments, saving fake princesses from imaginary lands, etc. But they also occasionally can be used to teach people things a bit more important than how to min/max your Pokemon (but maybe not as complex). Like what? Like diabetes.

No, really.

You may never have thought that there would be a video game where you would take a diabetic elephant through a summer camp while he has to manage his blood sugar, did you?

packy_marlon

But is the game any good? Unfortunately, I don’t know. It turns out that I stumbled across this game, unopened, at a local thrift store, and this game is worth more sealed than opened. So, I’ll just have to play it vicariously via videos on YouTube.

Somehow I feel like I’m not missing much.

Super Mario Snerdles

February 7th, 2013

I know what you’re probably thinking. Judging by the title of this entry, you think that I misspelled or misheard something. Either that or I’ve just started making up words, right?

Super Mario Snerdles

Nope, they’re a real thing.

But what is a Snerdle? Well, it’s kind of like someone took a Fruit Roll-Up, folded it into a slightly smaller square, and then jammed a bunch of the white things from the tops of Sno-caps on top of them.

In short, they sounded edible. So I bought a pack and tried to eat them. I say ‘tried’ because it became pretty apparent that whoever designed these things didn’t count on them ever being exposed to heat of any kind, and all of my Snerdles were hopelessly glued to the plastic tray they sat in, making extraction nigh impossible.

But I was able to come up with a serviceable solution. Popping the Snerdles in my refrigerator for a couple of hours hardened them up enough that they popped out of the package properly.

And what did I get for my troubles? Three squarish, vaguely fruit-ish flavored things with tasteless sugar balls mixed in. It turns out that these are way more fun to look at than to eat (although that didn’t stop me from polishing off the bag), probably because they look kind of like pixel-art.

Would I buy these again? I have proof that I’ve already purchased these once. I think that’s plenty, don’t you?

Plush Question Mark Box

February 5th, 2013

If I ask you to think about Super Mario Bros., what do you think of? Mario? Luigi? Princess Peach? Super Mushrooms?

Maybe after several tense minutes and a bit of prodding, you’ll think about one of these.

Ding!

Ding!

One of the thousands of blocks that stand between Mario and wherever it is that Mario is headed. What’s inside? Goodies? Baddies? Riches? Only one way to find out: You punch it, of course. But, that looks like it might hurt. Good thing there’s this.

What you’re looking at here is a plush question mark block, which is way easier on your hands when you punch it. And what do you get for your troubles? The sweet, sweet sound of a coin popping out (but couldn’t locate the coins themselves, unfortunately). Even better is, you punch it enough times and you’re rewarded with the sound of a 1-up mushroom being awarded. What could be better? Well, a lot, actually. But this is neat, too.

Pac-Man Fever

January 31st, 2013

The other day, when talking about the Pac-Man Bag in my possession, I linked to a song called “Pac-Man Fever”. Now, depending on how old you are, you either thought that was a one-off song from a bygone era or you reminisced about how that song made it to #9 on the Billboard charts at one time. Or maybe you just liked the song and wondered if there were any other songs by this mysterious group.

I kind of fell into a combination of all three. I knew about that song for a long time, and it keeps coming up from time to time when talking about or having anything to do with video games more than about 25 years old, and I knew that the album existed, but I never bothered to track it down. So, I decided to do a little digging. I picked up the CD and gave it a listen. The songs definitely have an old-school feel to them, but the title track wasn’t quite the same as I remembered. It turns out that due to some rights issues, the original recordings could not be re-issued, so they all had to be re-done. Eh, no big deal, right?

Let’s see what we have here.

Bare-bones presentation

Bare-bones presentation

Pretty basic stuff. Vaguely Pac-Man-shaped characters on the label, track listing, and not a lot else. No lyrics, no foldout full of album art. But we don’t need frills like that. We’re here for the music, right? So let’s run down each of these songs and see what this is all about, shall we?

  • Track 1 – Pac-Man Fever. The title track and most popular song on this collection. It’s got an infectious combination of camp and cheese, which makes it very earwormy. It really captures the excitement of heading to the arcade in the 80’s. Seriously, it’s difficult to stay in a bad mood during this song. Defining lyric: “All my money’s gone, so I’ll be back tomorrow night, because I got Pac-Man Fever”.
  • Track 2 – Froggy’s Lament. A little slowed down for this song. From the opening command by our gravelly-voiced singer to “Pluck your magic twanger, froggy” to the fairly matter-of-fact explanation of how Frogger works, this track didn’t do much for me, other than weird me out a little bit. Defining lyric: “You gotta keep on hoppin’ ’till you get to the top”.
  • Track 3 – Ode to a Centipede. A song talking about Centipede (obviously). A game notable for being designed by a woman in an era where that just didn’t happen all that often (and still doesn’t happen nearly enough). So it’s weird that this song features a creepy voice telling the centipede that “you can’t get away” and that “I’m right behind you” in just about the most stalkerish way possible. This track actually made me feel a little uncomfortable. Defining lyric: “Go ahead, run your little legs off… do you have Nikes for all of them?”
  • Track 4 – Do the Donkey Kong. It’s the dance craze that’s sweeping the nation! You put your hands over your head and stomp on the ground, just like Donkey Kong! Right? No? Yeah, me either. This track tries really hard to be catchy (and succeeds, boy, does it succeed), but the odds that you’ll catch me doing the Donkey Kong in public are pretty slim… unless we can organize a flash mob. Also, keep an ear out for the fake-out fade-out. Defining lyric: “You pick the hammer up and then you put the fire out”
  • Track 5 – Hyperspace. Unless you’re familiar with arcade games from the 80’s, you might think that this song is about a game called “Hyperspace”, but you’d be wrong. It’s actually about Asteroids, which, if you look at the arcade cabinet’s controls, had a Hyperspace button. The Hyperspace button would make you disappear and reappear in a random location on the board. It was a definite last-ditch option. This song is pretty frantic, and captures the stress of an extended play session pretty well. The only real oddball thing about this song is the way the singer gives us the word ‘Thrust’. He goes from pretty normal at first to sounding like he’s trying to… erm… evacuate… if you get my meaning. Defining Lyric: “I’m invisible now, but I’ll be back again”
  • Track 6 – The Defender. Again, we’re slowed down into what could maybe be a song for a sitcom theme song from the 80’s. For anyone that’s played Defender for any length of time, you will recognize the sounds of the aliens appearing out of nowhere to take the people that you’re supposed to be the defender of… And. They. Never. STOP! Whoa, sorry, had a flashback to playing this game. Defining lyric: “Here comes a bomber now, this is my chance / to fire the laser, and watch him dance”
  • Track 7 – Mousetrap. This is the only song based on a game that I have not played. Mousetrap apparently starred you, as a mouse, who had to pick up cheese and stay away from cats. If you collected a bone you could turn into a dog and defeat the cats. Also there was a hawk that gave you troubles. Hey, makes sense to me. Just knowing that makes the lyrics a little less insane. Other than that, this song didn’t do much for me, and since there aren’t any sounds from the actual game, this just kind of stands out as an oddball song in almost every conceivable way. Defining lyric: “I can turn into a dog if I only had a bone, and could press the doggy button, they would leave me all alone”
  • Track 8 – Goin’ Berzerk. Ah, Berzerk. Kind of a predecessor to games like Smash TV, this takes you through lots of randomly-generated rooms to destroy robots, with the occasional appearance by Evil Otto (who cannot be destroyed). This song starts off talking about the game, but it kind of devolves into a song that seems to borderline on obsession. It just progressively gets more creepy toward the end. Defining lyric: “Berzerk! Berzerk! Berzerk over you!”
  • Track 9 – E.T. (I Love You). This song (and the one that follows) is a bit of an oddity. It’s not about the terrible E.T. video game, but about the movie. I guess it’s supposed to be a slow, sweet song about E.T., but it just seems out of place on this disc. Not to mention a little hokey (but, hey, E.T. was also pretty hokey, so it fits there, I guess). Defining lyric: “I shared your thoughts, your hopes and dreams. I watched you make the flowers grow.”
  • Track 10 – Hostage. The last song seemed out of place, but it was at least a song about a movie from the same time period as the games the rest of the songs were based off of. But this song? It came way out of left field (which makes sense, since it was originally from a totally different album). It starts out as a pretty upbeat song, but it soon takes a weird government-protest bent. It kind of turns this CD from a fun trip down memory lane into an awkward political statement. This song usually gets a skip from me. Defining Lyric: “Brady bill, poppin’ pills, people headin’ toward the hills. Devastation, aggravation, politicians kill my nation”

I saw it mentioned that Buckner & Garcia didn’t want to become pigeonholed into being known for making songs about video games, so they branched out and made songs like Hostage. Which is fine, I’m not going to tell anyone what they should do with their careers. I just would have liked to have seen more video-game related music out of these guys because that’s my bag, and after 30 years, the songs they made about video games still hold up reasonably well.

But I’ll take what I can get.

WOMAN (2)

The Last Starfighter

January 29th, 2013

I really tried a couple of times to get through The Last Starfighter (the movie), but I never could do it. So it kind of stands to reason that I never sought out the video game adaptation. But that all changed this past weekend when I made an interesting find.

I didn't pay $12.95 for it, either.

I didn’t pay $12.95 for it, either.

“Big deal,” I hear you say? Well, okay. I admit that the game itself wasn’t the whole reason for me picking up this particular Ruined Cartridge. But I did find this interesting for a couple of reasons.

First, look at that case. It’s pretty typical of the cases you would get if you would rent a NES cartridge at some point in the NES’s heyday. It’s even got something approximating the box art on the front. And on the inside?

The Last Starfighter Case Internal

Pretty standard stuff… except, what is this?

The Last Starfighter Detail

A sticker for The Video Vault in Radcliff, KY? A business that no longer seems to be in operation?

Oh, right. The other thing.

The Last Starfighter Insert

What we have here is an excerpt of the manual of the game, typed out and pasted to the carved up box and wedged into the plastic cover of the game. For anyone growing up in the age of games coming in DVD cases, you might not be familiar with the concept of disappearing manuals. But if you have a manual the size of a doubled-over postcard but without all the durability, you create a situation where the first person to rent a game would get a manual, but the second person would get a manual with no cover, and the third person would get a couple of staples (if he was lucky). This seemed like an elegant solution to that problem, rather than wasting time making photocopies or some other such nonsense.

Compute!’s Guide to Nintendo Games

January 24th, 2013

Before I had ready, (practically) always-on connectivity to the sum of human knowledge, I spent a lot of time playing video games. And when I wasn’t playing video games, I was reading books about how to play video games. This is mostly due to the fact that we didn’t have a whole lot of money growing up and video games were (and in most cases still are) pretty expensive, while books are generally pretty cheap.

One of the books I spent a lot of time with was Compute!’s Guide to Nintendo Games. I mean, take a look at this thing:

Compute!'s Guide Front

Compute!'s Guide Back

How could anyone resist those bullet points?

  • Keys to Nintendo Mastery? I love mastering things!
  • Screen Shots for 45 games? They’re black and white, sure, but they’re better than nothing. I don’t have to imagine what the graphics are like
  • Special Super Secrets Chapter!? I’m so there

What I really like about this book is the conversational tone that it takes with the game reviews. They’re broken down into graphics, sound, and the bog-standard categories, but when I’m reading this, I get the feeling that it’s just Mr. Schwartz talking to me about some new game he’s played, and not some cut-and-dried analytical review. It’s a style I tried to work in to the mini-reviews posted over at Closeoutwarrior.com.

Also worked into the book is a section dedicated to controllers (most of which I’ve never even seen in person), a tongue-in-cheek review of the Nintendo Cereal System, Super Secrets, and a Parent’s Guide to Nintendo Games (which we’ll get to in a minute).

Each of the game reviews has a few hints, tips, and strategies, but the Super Secrets section has tips, tricks, and strategies that are so useful, so amazing, and so informative, that they’re almost like cheating. And to disguise these tips so that you couldn’t just idly flip back to them in a moment of weakness. The Super Secrets were printed in reverse, so that you were supposed to find a mirror to hold the book up to to be able to read them. I, of course, made myself learn how to read reversed text instead. I think I made the right call, that’s a life skill that’s proven invaluable.

But the one of the sections that kind of didn’t hold a lot of meaning for me until many years later is the Parent’s Guide to Nintendo. I’m not a parent, but there are a lot of issues Mr. Schwartz brings up that seem relevant today when he’s talking about how video games can have an impact on kids, and he advocates that parents take an active role in monitoring what their children play. Check out this section of the Parent’s Guide called ‘A Call for Better Games’

There’s little reason we can’t expect more imaginative plot lines; ones that don’t stress violence or a kill-or-be-killed attitude. It’s easy to create another violent game: kill a lot of things, reward the player with power and hit points as he does, and work up to the final confrontation with the evil lord of the monsters. It’s difficult, on the other hand, to come up with an imaginative, nonviolent adventure that rewards problem-solving skills and is still fun to play.

The portrayal of women in games could also stand some work. Other than the heroine Athena and the Princess in Super Mario Bros. 2, women are usually depicted as kidnap victims. The only nonvictims that come to mind are the whip-wielding Lindas (Double Dragon) and Pretty Amy (Lee Trevino’s Fighting Golf). It’s nice to see some females in NES games, but I don’t think it’s necessary to make them gang members or add Pretty as part of their names.

I’d also like to see a greater potential for early education and more games written specifically for young children. The Nintendo is a good tool for developing eye/hand coordination and problem-solving skills. To be really useful for young children, however, games have to be created that require only elementary reading abilities, and simpler rules and controls. The Sesame Street games from Hi Tech Expressions are a good start toward this goal. More cartridges of this type will undoubtedly appear as additional manufacturers move to fill this market gap.

Keep in mind that the above was written in 1989. We’ve certainly come a long way since then, but we still have a long way to go. Games with female protagonists are still very rare and sell poorly, and (as of this writing) GameStop has 22 educational games available for the Wii (arguably the most kid-friendly platform) as opposed to over 100 shooters. If that’s all the progress that we’ve made in 24 years, maybe we do still have some work to do.